wfowler 48366f4f52 Refactor to use System.Numerics structs rather than my own.
Removes Vector2d, Vector3d, Vector4d, Plane and Ray.
Implement a standard API for .NET, Unity and Godot through extension methods.
In general, use floats rather than doubles for things.
2019-10-10 02:47:42 -06:00
2015-09-15 23:07:00 -06:00
2019-04-20 01:31:19 -06:00
2019-04-20 01:31:19 -06:00

LibBSP

C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines

The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks.

Eventually the BSP Importer for Unity3D and the BSP Decompiler projects will both use this library.

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To the extent possible under law, wfowler1 has waived all copyright and related or neighboring rights to LibBSP. This work is published from: United States.

Description
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
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