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# LibBSP
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C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
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The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks.
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The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
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Eventually the BSP Importer for Unity3D and the BSP Decompiler projects will both use this library.
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The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
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<a href="http://creativecommons.org/publicdomain/zero/1.0/" rel="license"><img src="https://licensebuttons.net/p/zero/1.0/88x31.png" alt="Creative Commons 0" /></a><br>
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To the extent possible under law, <a href="https://github.com/wfowler1">wfowler1</a> has waived all copyright and related or neighboring rights to LibBSP. This work is published from: United States.
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