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Fix params int[] constructor in Vector4d.
Forgot to change an array indexer in a copypasta.
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@@ -169,7 +169,7 @@ namespace LibBSP {
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x = Convert.ToDouble(point[0]);
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y = Convert.ToDouble(point[1]);
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z = Convert.ToDouble(point[2]);
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w = Convert.ToDouble(point[2]);
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w = Convert.ToDouble(point[3]);
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} else if (point.Length == 3) {
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x = Convert.ToDouble(point[0]);
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y = Convert.ToDouble(point[1]);
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