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109
obj/Debug/MainWindow.g.cs
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109
obj/Debug/MainWindow.g.cs
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#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "E795143C1703EF58C51A05ACE6C7D7BEB00D55CFDF9D2F879C6085A51FE29A06"
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Launcher;
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using Launcher.Icons;
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using System;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Automation;
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using System.Windows.Controls;
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using System.Windows.Controls.Primitives;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Markup;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Effects;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using System.Windows.Media.TextFormatting;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using System.Windows.Shell;
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namespace Launcher {
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/// <summary>
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/// MainWindow
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/// </summary>
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public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
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#line 20 "..\..\MainWindow.xaml"
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
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internal System.Windows.Controls.Label startgame;
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#line default
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#line hidden
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private bool _contentLoaded;
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/// <summary>
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/// InitializeComponent
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/// </summary>
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
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public void InitializeComponent() {
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if (_contentLoaded) {
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return;
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}
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_contentLoaded = true;
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System.Uri resourceLocater = new System.Uri("/Launcher;component/mainwindow.xaml", System.UriKind.Relative);
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#line 1 "..\..\MainWindow.xaml"
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System.Windows.Application.LoadComponent(this, resourceLocater);
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#line default
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#line hidden
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}
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
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return System.Delegate.CreateDelegate(delegateType, this, handler);
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}
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[System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
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[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
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[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
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void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
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switch (connectionId)
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{
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case 1:
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this.startgame = ((System.Windows.Controls.Label)(target));
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#line 20 "..\..\MainWindow.xaml"
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this.startgame.MouseEnter += new System.Windows.Input.MouseEventHandler(this.Label_MouseEnter);
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#line default
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#line hidden
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#line 20 "..\..\MainWindow.xaml"
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this.startgame.MouseLeave += new System.Windows.Input.MouseEventHandler(this.startgame_MouseLeave);
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#line default
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#line hidden
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return;
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}
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this._contentLoaded = true;
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}
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}
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}
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