Files
HL2Overcharged/materialsystem/stdshaders/fxctmp9_tmp/SDK_decalmodulate_ps20.inc
2025-05-21 21:20:08 +03:00

113 lines
2.3 KiB
C++

#include "shaderlib/cshader.h"
class sdk_decalmodulate_ps20_Static_Index
{
private:
int m_nVERTEXALPHA;
#ifdef _DEBUG
bool m_bVERTEXALPHA;
#endif
public:
void SetVERTEXALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nVERTEXALPHA = i;
#ifdef _DEBUG
m_bVERTEXALPHA = true;
#endif
}
void SetVERTEXALPHA( bool i )
{
m_nVERTEXALPHA = i ? 1 : 0;
#ifdef _DEBUG
m_bVERTEXALPHA = true;
#endif
}
private:
int m_nFLASHLIGHT;
#ifdef _DEBUG
bool m_bFLASHLIGHT;
#endif
public:
void SetFLASHLIGHT( int i )
{
Assert( i >= 0 && i <= 1 );
m_nFLASHLIGHT = i;
#ifdef _DEBUG
m_bFLASHLIGHT = true;
#endif
}
void SetFLASHLIGHT( bool i )
{
m_nFLASHLIGHT = i ? 1 : 0;
#ifdef _DEBUG
m_bFLASHLIGHT = true;
#endif
}
public:
sdk_decalmodulate_ps20_Static_Index( )
{
#ifdef _DEBUG
m_bVERTEXALPHA = false;
#endif // _DEBUG
m_nVERTEXALPHA = 0;
#ifdef _DEBUG
m_bFLASHLIGHT = false;
#endif // _DEBUG
m_nFLASHLIGHT = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bVERTEXALPHA && m_bFLASHLIGHT;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 2 * m_nVERTEXALPHA ) + ( 4 * m_nFLASHLIGHT ) + 0;
}
};
#define shaderStaticTest_sdk_decalmodulate_ps20 psh_forgot_to_set_static_VERTEXALPHA + psh_forgot_to_set_static_FLASHLIGHT + 0
class sdk_decalmodulate_ps20_Dynamic_Index
{
private:
int m_nPIXELFOGTYPE;
#ifdef _DEBUG
bool m_bPIXELFOGTYPE;
#endif
public:
void SetPIXELFOGTYPE( int i )
{
Assert( i >= 0 && i <= 1 );
m_nPIXELFOGTYPE = i;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
void SetPIXELFOGTYPE( bool i )
{
m_nPIXELFOGTYPE = i ? 1 : 0;
#ifdef _DEBUG
m_bPIXELFOGTYPE = true;
#endif
}
public:
sdk_decalmodulate_ps20_Dynamic_Index()
{
#ifdef _DEBUG
m_bPIXELFOGTYPE = false;
#endif // _DEBUG
m_nPIXELFOGTYPE = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nPIXELFOGTYPE ) + 0;
}
};
#define shaderDynamicTest_sdk_decalmodulate_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0