#include "shaderlib/cshader.h" class sdk_decalmodulate_ps20_Static_Index { private: int m_nVERTEXALPHA; #ifdef _DEBUG bool m_bVERTEXALPHA; #endif public: void SetVERTEXALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nVERTEXALPHA = i; #ifdef _DEBUG m_bVERTEXALPHA = true; #endif } void SetVERTEXALPHA( bool i ) { m_nVERTEXALPHA = i ? 1 : 0; #ifdef _DEBUG m_bVERTEXALPHA = true; #endif } private: int m_nFLASHLIGHT; #ifdef _DEBUG bool m_bFLASHLIGHT; #endif public: void SetFLASHLIGHT( int i ) { Assert( i >= 0 && i <= 1 ); m_nFLASHLIGHT = i; #ifdef _DEBUG m_bFLASHLIGHT = true; #endif } void SetFLASHLIGHT( bool i ) { m_nFLASHLIGHT = i ? 1 : 0; #ifdef _DEBUG m_bFLASHLIGHT = true; #endif } public: sdk_decalmodulate_ps20_Static_Index( ) { #ifdef _DEBUG m_bVERTEXALPHA = false; #endif // _DEBUG m_nVERTEXALPHA = 0; #ifdef _DEBUG m_bFLASHLIGHT = false; #endif // _DEBUG m_nFLASHLIGHT = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllStaticVarsDefined = m_bVERTEXALPHA && m_bFLASHLIGHT; Assert( bAllStaticVarsDefined ); #endif // _DEBUG return ( 2 * m_nVERTEXALPHA ) + ( 4 * m_nFLASHLIGHT ) + 0; } }; #define shaderStaticTest_sdk_decalmodulate_ps20 psh_forgot_to_set_static_VERTEXALPHA + psh_forgot_to_set_static_FLASHLIGHT + 0 class sdk_decalmodulate_ps20_Dynamic_Index { private: int m_nPIXELFOGTYPE; #ifdef _DEBUG bool m_bPIXELFOGTYPE; #endif public: void SetPIXELFOGTYPE( int i ) { Assert( i >= 0 && i <= 1 ); m_nPIXELFOGTYPE = i; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } void SetPIXELFOGTYPE( bool i ) { m_nPIXELFOGTYPE = i ? 1 : 0; #ifdef _DEBUG m_bPIXELFOGTYPE = true; #endif } public: sdk_decalmodulate_ps20_Dynamic_Index() { #ifdef _DEBUG m_bPIXELFOGTYPE = false; #endif // _DEBUG m_nPIXELFOGTYPE = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nPIXELFOGTYPE ) + 0; } }; #define shaderDynamicTest_sdk_decalmodulate_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0