Files
HL2Overcharged/game/server/overcharged/CustomWeapons/weapon_pistolCustom.h
2025-05-21 21:20:08 +03:00

60 lines
996 B
C++

#ifndef WEAPON_PISTC_H
#define WEAPON_PISTC_H
#include "weapon_pistol.h"
class CWeaponPistolC1 : public CWeaponPistol
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponPistolC1, CWeaponPistol);
CWeaponPistolC1() : BaseClass() {};
/*void Drop(const Vector &vecVelocity)
{
return BaseClass::Drop(vecVelocity);
};*/
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
class CWeaponPistolC2 : public CWeaponPistol
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponPistolC2, CWeaponPistol);
CWeaponPistolC2() : BaseClass() {};
/*void Drop(const Vector &vecVelocity)
{
return BaseClass::Drop(vecVelocity);
};*/
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
class CWeaponPistolC3 : public CWeaponPistol
{
DECLARE_DATADESC();
public:
DECLARE_CLASS(CWeaponPistolC3, CWeaponPistol);
CWeaponPistolC3() : BaseClass() {};
/*void Drop(const Vector &vecVelocity)
{
return BaseClass::Drop(vecVelocity);
};*/
DECLARE_SERVERCLASS();
DECLARE_ACTTABLE();
};
#endif