mirror of
https://github.com/Gigaslav/HL2Overcharged.git
synced 2026-01-01 09:48:38 +03:00
61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
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// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
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#ifndef DEBUGTEXTUREVIEW_VS20_H
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#define DEBUGTEXTUREVIEW_VS20_H
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#include "shaderapi/ishaderapi.h"
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#include "shaderapi/ishadershadow.h"
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#include "materialsystem/imaterialvar.h"
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class DebugTextureView_vs20_Static_Index
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{
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public:
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DebugTextureView_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
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{
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}
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int GetIndex() const
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{
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return 0;
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}
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};
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#define shaderStaticTest_DebugTextureView_vs20 1
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class DebugTextureView_vs20_Dynamic_Index
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{
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unsigned int m_nCOMPRESSED_VERTS : 2;
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#ifdef _DEBUG
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bool m_bCOMPRESSED_VERTS : 1;
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#endif // _DEBUG
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public:
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void SetCOMPRESSED_VERTS( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCOMPRESSED_VERTS = i;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = true;
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#endif // _DEBUG
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}
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DebugTextureView_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
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{
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m_nCOMPRESSED_VERTS = 0;
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#ifdef _DEBUG
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m_bCOMPRESSED_VERTS = false;
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#endif // _DEBUG
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}
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int GetIndex() const
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{
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Assert( m_bCOMPRESSED_VERTS );
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return ( 1 * m_nCOMPRESSED_VERTS ) + 0;
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}
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};
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#define shaderDynamicTest_DebugTextureView_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS
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#endif // DEBUGTEXTUREVIEW_VS20_H
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