// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH #ifndef DEBUGTEXTUREVIEW_VS20_H #define DEBUGTEXTUREVIEW_VS20_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class DebugTextureView_vs20_Static_Index { public: DebugTextureView_vs20_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { } int GetIndex() const { return 0; } }; #define shaderStaticTest_DebugTextureView_vs20 1 class DebugTextureView_vs20_Dynamic_Index { unsigned int m_nCOMPRESSED_VERTS : 2; #ifdef _DEBUG bool m_bCOMPRESSED_VERTS : 1; #endif // _DEBUG public: void SetCOMPRESSED_VERTS( int i ) { Assert( i >= 0 && i <= 1 ); m_nCOMPRESSED_VERTS = i; #ifdef _DEBUG m_bCOMPRESSED_VERTS = true; #endif // _DEBUG } DebugTextureView_vs20_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { m_nCOMPRESSED_VERTS = 0; #ifdef _DEBUG m_bCOMPRESSED_VERTS = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bCOMPRESSED_VERTS ); return ( 1 * m_nCOMPRESSED_VERTS ) + 0; } }; #define shaderDynamicTest_DebugTextureView_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS #endif // DEBUGTEXTUREVIEW_VS20_H