Files
HL2Overcharged/materialsystem/stdshaders/include/DebugTextureView_ps20b.inc
2025-05-21 21:20:08 +03:00

93 lines
2.3 KiB
C++

// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!!
// defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED
// defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA
// defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT
// defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST
// defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH
// ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW
#ifndef DEBUGTEXTUREVIEW_PS20B_H
#define DEBUGTEXTUREVIEW_PS20B_H
#include "shaderapi/ishaderapi.h"
#include "shaderapi/ishadershadow.h"
#include "materialsystem/imaterialvar.h"
class DebugTextureView_ps20b_Static_Index
{
unsigned int m_nCONVERT_TO_SRGB : 2;
unsigned int m_nSHOWALPHA : 2;
#ifdef _DEBUG
bool m_bSHOWALPHA : 1;
#endif // _DEBUG
public:
void SetCONVERT_TO_SRGB( int i )
{
Assert( i >= 0 && i <= 1 );
m_nCONVERT_TO_SRGB = i;
}
void SetSHOWALPHA( int i )
{
Assert( i >= 0 && i <= 1 );
m_nSHOWALPHA = i;
#ifdef _DEBUG
m_bSHOWALPHA = true;
#endif // _DEBUG
}
DebugTextureView_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params )
{
m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
m_nSHOWALPHA = 0;
#ifdef _DEBUG
m_bSHOWALPHA = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bSHOWALPHA );
return ( 2 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nSHOWALPHA ) + 0;
}
};
#define shaderStaticTest_DebugTextureView_ps20b psh_forgot_to_set_static_SHOWALPHA
class DebugTextureView_ps20b_Dynamic_Index
{
unsigned int m_nISCUBEMAP : 2;
#ifdef _DEBUG
bool m_bISCUBEMAP : 1;
#endif // _DEBUG
public:
void SetISCUBEMAP( int i )
{
Assert( i >= 0 && i <= 1 );
m_nISCUBEMAP = i;
#ifdef _DEBUG
m_bISCUBEMAP = true;
#endif // _DEBUG
}
DebugTextureView_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI )
{
m_nISCUBEMAP = 0;
#ifdef _DEBUG
m_bISCUBEMAP = false;
#endif // _DEBUG
}
int GetIndex() const
{
Assert( m_bISCUBEMAP );
return ( 1 * m_nISCUBEMAP ) + 0;
}
};
#define shaderDynamicTest_DebugTextureView_ps20b psh_forgot_to_set_dynamic_ISCUBEMAP
#endif // DEBUGTEXTUREVIEW_PS20B_H