// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $HDRTYPE && defined $HDRENABLED && !$HDRTYPE && $HDRENABLED // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $HDRTYPE && $LIGHTING_PREVIEW && $HDRTYPE != 0 // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST // defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH // ($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW #ifndef DEBUGTEXTUREVIEW_PS20B_H #define DEBUGTEXTUREVIEW_PS20B_H #include "shaderapi/ishaderapi.h" #include "shaderapi/ishadershadow.h" #include "materialsystem/imaterialvar.h" class DebugTextureView_ps20b_Static_Index { unsigned int m_nCONVERT_TO_SRGB : 2; unsigned int m_nSHOWALPHA : 2; #ifdef _DEBUG bool m_bSHOWALPHA : 1; #endif // _DEBUG public: void SetCONVERT_TO_SRGB( int i ) { Assert( i >= 0 && i <= 1 ); m_nCONVERT_TO_SRGB = i; } void SetSHOWALPHA( int i ) { Assert( i >= 0 && i <= 1 ); m_nSHOWALPHA = i; #ifdef _DEBUG m_bSHOWALPHA = true; #endif // _DEBUG } DebugTextureView_ps20b_Static_Index( IShaderShadow* pShaderShadow, IMaterialVar** params ) { m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); m_nSHOWALPHA = 0; #ifdef _DEBUG m_bSHOWALPHA = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bSHOWALPHA ); return ( 2 * m_nCONVERT_TO_SRGB ) + ( 4 * m_nSHOWALPHA ) + 0; } }; #define shaderStaticTest_DebugTextureView_ps20b psh_forgot_to_set_static_SHOWALPHA class DebugTextureView_ps20b_Dynamic_Index { unsigned int m_nISCUBEMAP : 2; #ifdef _DEBUG bool m_bISCUBEMAP : 1; #endif // _DEBUG public: void SetISCUBEMAP( int i ) { Assert( i >= 0 && i <= 1 ); m_nISCUBEMAP = i; #ifdef _DEBUG m_bISCUBEMAP = true; #endif // _DEBUG } DebugTextureView_ps20b_Dynamic_Index( IShaderDynamicAPI* pShaderAPI ) { m_nISCUBEMAP = 0; #ifdef _DEBUG m_bISCUBEMAP = false; #endif // _DEBUG } int GetIndex() const { Assert( m_bISCUBEMAP ); return ( 1 * m_nISCUBEMAP ) + 0; } }; #define shaderDynamicTest_DebugTextureView_ps20b psh_forgot_to_set_dynamic_ISCUBEMAP #endif // DEBUGTEXTUREVIEW_PS20B_H