2023-01-28 16:13:55 +03:00
2023-01-18 22:39:36 +03:00
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2022-08-28 18:56:20 +03:00
2023-01-18 22:39:36 +03:00
2023-01-28 16:13:55 +03:00

Fake-CSM-Source-2013 Dev mapbase 7.1 branch

This branch contains some changes only for mapbase 7.1 and some test shit.

Its very expensive.

Read main branch readme to get more info.

Thanks:
-sitkinator
-Xenthio

Branch Features

-Somehow fixed model lighting problems.

-Changes intensity because mapbase updates.

-Fixed Angle problems.

-You dont need to copy Pitch to Angles in light_env.

-Added light_env changes to csm.fgd.

If you have Assert server/baseentity.cpp in 7240 line you should go to this file and comment it. Also comment Warning up there.
If you have problems with blend materials, try to make it displacement.
If you have problems like "Second CSM Level are white but the First CSM Level are different color" try to set blue channel to 0 If you have problens like "All CSM are overbright", try to use this(https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool) to convert shaders to SDK_ shader from mapbase

And pls add me somewhere in credits or just say about me in the description.

mat_depthbias_shadowmap should be 0.00001 and mat_slopescaledepthbias_shadowmap should be 4
This CSM looks better when r_flashlightdepthres is 4096

How to install

Go to readme in main branch.

If you have some problem or question

then go to the Discord server and describe the problem.

Description
recreated env_cascade_light from CS GO based on env_projectedtexture
Readme 775 KiB
Languages
C++ 100%