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55 lines
2.0 KiB
Markdown
55 lines
2.0 KiB
Markdown
# Fake-CSM-Source-2013 Dev mapbase 7.1 branch
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Here's an example from a mod I'm currently working on. First Image is lighting using default light_environment, second are my csm.
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This branch contains some changes only for mapbase 7.1 and some test shit.
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Its very expensive.
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Read main branch readme to get more info.
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Thanks:
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-sitkinator
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-Xenthio
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# Branch Features
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-Somehow fixed model lighting problems.
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-Changes intensity because mapbase updates.
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-Fixed Angle problems.
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-You dont need to copy Pitch to Angles in light_env.
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-Added light_env changes to csm.fgd.
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-Fixed color problems.
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-Added Brightness.
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-Added Name for light_env.
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If you have `Assert server/baseentity.cpp in 7240 line` you should go to this file and comment it. Also comment Warning up there.
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If you have problems with blend materials, try to make it displacement.
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If you have problens like "All CSM are overbright", try to use this(https://www.moddb.com/mods/mapbase/downloads/mapbase-multi-tool) to convert shaders to SDK_ shader from mapbase
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And pls add me somewhere in credits or just say about me in the description.
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This CSM looks better when `r_flashlightdepthres is 4096` and `mat_slopescaledepthbias_shadowmap is 4`.
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# How to install
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Go to https://github.com/celisej567/Fake-CSM-Source-2013/wiki
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# How to use
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This branch contains some differences from main branch:
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* Instead of copy-paste angles from ligth_env you just should set a name for light_env (csm dont care what exacly name will be).
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* You should copy color from light_env to CSM color. After this you should change brightness of the light_env (its fourth number in color) to some low value, like 50 or 20.
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# If you have some problem or question
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then go to the [Discord server](https://discord.gg/DaBHDTwAU7) and describe the problem.
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