celisej567 87020dcb97 Added Third CSM Level
-Added csm_third_intensity ConVar
-Added enablethird Hammer option
-Changed csm_current_distance ConVar
-Added csm_third_fov ConVar
-Added csm_nearz and csm_farz ConVars
-Entity-helpers was renamed

-Now r_farz will be 210000 all the time, so fog's one will not work
2022-12-15 17:10:27 +03:00
2022-12-15 17:10:27 +03:00
2022-12-15 17:10:27 +03:00
2022-08-28 18:56:20 +03:00
2022-12-15 17:10:27 +03:00
2022-12-14 11:17:49 +03:00

Fake-CSM-Source-2013 Dev mapbase 7.1 branch

This branch contains some changes for mapbase 7.1 and some test shit.

Read main branch readme to get more info

Branch Features

-Somehow fixed model lighting problems.

-Changes intensity because mapbase updates.

-Added light_env changes to csm.fgd.

ALSO NOW YOU SHOULD COPY PITCH PARAMETERS EXECLY HOW IT SHOULD BE (PITCH YAW ROLL)

If you have some problem or question

then go to the Discord server and describe the problem.

Description
recreated env_cascade_light from CS GO based on env_projectedtexture
Readme 775 KiB
Languages
C++ 100%