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Fake-CSM-Source-2013 Dev mapbase 7.1 branch

This branch contains some changes only for mapbase 7.1 and some test shit.

Read main branch readme to get more info

Thanks:
-sitkinator
-Xenthio

Branch Features

-Somehow fixed model lighting problems.

-Changes intensity because mapbase updates.

-Added light_env changes to csm.fgd.

ALSO NOW YOU SHOULD COPY PITCH PARAMETERS EXECLY HOW IT SHOULD BE (PITCH YAW ROLL)

If you have Assert server/baseentity.cpp in 7240 line you should go to this file and comment it. Also comment Warning up there.
If you have problems with blend materials, try to make it displacement.

mat_depthbias_shadowmap should be 0.00001 and mat_slopescaledepthbias_shadowmap should be 4
This CSM looks better when r_flashlightdepthres is 4096

How to install

Go to readme in main branch.

If you have some problem or question

then go to the Discord server and describe the problem.

Description
recreated env_cascade_light from CS GO based on env_projectedtexture
Readme 775 KiB
Languages
C++ 100%