Color things

Changed default csm_second_fov value.
Changed color handling.
This commit is contained in:
2022-12-30 15:07:41 +03:00
parent 0217dc8674
commit 6cd26f8292
2 changed files with 35 additions and 92 deletions

View File

@@ -123,7 +123,7 @@ IMPLEMENT_CLIENTCLASS_DT(C_EnvCascadeLight, DT_EnvCascadeLight, CEnvCascadeLight
RecvPropFloat( RECVINFO( m_flLightFOV ) ),
RecvPropBool( RECVINFO( m_bEnableShadows ) ),
RecvPropBool( RECVINFO( m_bLightOnlyTarget ) ),
RecvPropInt(RECVINFO(m_LightColor), 0, RecvProxy_IntToColor32), //i have fukin lighting
RecvPropInt(RECVINFO(m_LightColor), 0, RecvProxy_IntToColor32),
RecvPropBool( RECVINFO( m_bLightWorld ) ),
RecvPropBool( RECVINFO( m_bCameraSpace ) ),
RecvPropVector( RECVINFO( m_LinearFloatLightColor ) ),
@@ -302,40 +302,6 @@ void C_EnvCascadeLight::UpdateLight( bool bForceUpdate )
state.m_nShadowQuality = m_nShadowQuality; // Allow entity to affect shadow quality
/*
if (csm_ortho.GetBool())
{
float flOrthoSize = 1000.0f;
state.m_bGlobalLight = true;
if (flOrthoSize > 0)
{
state.m_bOrtho = true;
state.m_fOrthoLeft = -flOrthoSize;
state.m_fOrthoTop = -flOrthoSize;
state.m_fOrthoRight = flOrthoSize;
state.m_fOrthoBottom = flOrthoSize;
}
else
{
state.m_bOrtho = false;
}
vPos.z = 0;
state.m_vecLightOrigin = vPos;
//C_BasePlayer::GetLocalPlayer()->CalcView(vPos, EyeAngles, flZNear, flZFar, flFov);
// Vector vPos = C_BasePlayer::GetLocalPlayer()->GetAbsOrigin();
// vPos = Vector( 0.0f, 0.0f, 500.0f );
//vPos = (vPos + vSunDirection2D * m_flNorthOffset) - vDirection * m_flSunDistance;
}
else
{
state.m_vecLightOrigin = vPos;
}
*/
if (m_LightHandle == CLIENTSHADOW_INVALID_HANDLE)
{
m_LightHandle = g_pClientShadowMgr->CreateFlashlight(state);
@@ -695,7 +661,7 @@ private:
};
IMPLEMENT_CLIENTCLASS_DT(C_EnvCascadeLightThird, DT_EnvCascadeLightThird, CEnvCascadeLightThird)
RecvPropInt(RECVINFO(m_LightColor), 0, RecvProxy_IntToColor32),
RecvPropInt(RECVINFO(m_LightColor), 0, RecvProxy_IntToColor32),
RecvPropEHandle(RECVINFO(m_hTargetEntity)),
RecvPropBool(RECVINFO(m_bState)),
RecvPropFloat(RECVINFO(m_flLightFOV)),

View File

@@ -23,7 +23,7 @@ static ConVar curdist("csm_current_distance", "100000", 0, "Current Z distance.
//fov things
static ConVar defFOV("csm_default_fov", "15", FCVAR_DEVELOPMENTONLY, "Default FOV. Used for some fov calculations. Please dont change");
static ConVar curFOV("csm_current_fov", "15", 0, "Current FOV. You can change it");
static ConVar csm_second_fov("csm_second_fov", "350", FCVAR_NONE, "FOV of the second csm.");
static ConVar csm_second_fov("csm_second_fov", "360", FCVAR_NONE, "FOV of the second csm.");
static ConVar csm_third_fov("csm_third_fov", "2800", FCVAR_NONE, "FOV of the second csm.");
//farz and nearz
@@ -219,28 +219,9 @@ void UTIL_ColorStringToLinearFloatColorCSMFakeThird(Vector& color, const char* p
bool CEnvCascadeLightThird::KeyValue(const char* szKeyName, const char* szValue)
{
if (FStrEq(szKeyName, "lightcolor"))
{
float tmp[4];
UTIL_StringToFloatArray(tmp, 4, szValue);
/*
if (tmp[3] <= 0.0f)
{
tmp[3] = 255.0f;
}
tmp[3] *= (1.0f / 255.0f);
*/
m_LightColor.SetR(GammaToLinear(tmp[0]));
m_LightColor.SetG(GammaToLinear(tmp[1]));
m_LightColor.SetB(GammaToLinear(tmp[2]));
m_LightColor.SetA(GammaToLinear(tmp[3]));
}
else
{
return BaseClass::KeyValue(szKeyName, szValue);
}
return true;
return BaseClass::KeyValue(szKeyName, szValue);
}
void CEnvCascadeLightThird::Activate(void)
@@ -392,28 +373,9 @@ void UTIL_ColorStringToLinearFloatColorCSMFakeSecond(Vector& color, const char*
bool CEnvCascadeLightSecond::KeyValue(const char* szKeyName, const char* szValue)
{
if (FStrEq(szKeyName, "lightcolor"))
{
float tmp[4];
UTIL_StringToFloatArray(tmp, 4, szValue);
/*
if (tmp[3] <= 0.0f)
{
tmp[3] = 255.0f;
}
tmp[3] *= (1.0f / 255.0f);
*/
m_LightColor.SetR(GammaToLinear(tmp[0] * (1.0f / 255.0f)) * tmp[3]);
m_LightColor.SetG(GammaToLinear(tmp[1] * (1.0f / 255.0f)) * tmp[3]);
m_LightColor.SetB(GammaToLinear(tmp[2] * (1.0f / 255.0f)) * tmp[3]);
m_LightColor.SetA(tmp[3]);
}
else
{
return BaseClass::KeyValue(szKeyName, szValue);
}
return true;
return BaseClass::KeyValue(szKeyName, szValue);
}
void CEnvCascadeLightSecond::Activate(void)
@@ -600,13 +562,14 @@ void CEnvCascadeLight::Preparation()
CSMOrigin = gEntList.FindEntityByClassname(CSMOrigin, "csm_origin");
CSMSecond = gEntList.FindEntityByClassname(CSMSecond, "csm_second");
//if origin is exist
if (CSMOrigin)
{
csm_origin = dynamic_cast<CLightOrigin*>(CSMOrigin);
//if second csm is exist
//if second csm is exist
if (CSMSecond)
{
SecondCSM = dynamic_cast<CEnvCascadeLightSecond*>(CSMSecond);
@@ -622,19 +585,21 @@ void CEnvCascadeLight::Preparation()
DispatchSpawn(SecondCSM);
}
//if third csm enabled
if (m_bEnableThird)
{
CreateEntityByName("csm_third");
CBaseEntity* CSMThird = NULL;
CSMThird = gEntList.FindEntityByClassname(CSMThird, "csm_third");
//if third csm exist
if (CSMThird)
{
ThirdCSM = dynamic_cast<CEnvCascadeLightThird*>(CSMThird);
ThirdCSM->SetAbsAngles(GetAbsAngles());
ThirdCSM->SetAbsOrigin(GetAbsOrigin());
ThirdCSM->SetParent(GetBaseEntity());
//ThirdCSM->m_LinearFloatLightColor = m_LinearFloatLightColor * ConVarRef("csm_second_intensity").GetFloat();
ThirdCSM->m_LightColor.SetR(GammaToLinear(m_LightColor.GetR()) * ConVarRef("csm_third_intensity").GetFloat());
ThirdCSM->m_LightColor.SetG(GammaToLinear(m_LightColor.GetG()) * ConVarRef("csm_third_intensity").GetFloat());
@@ -659,7 +624,6 @@ void CEnvCascadeLight::Preparation()
else
{
csm_origin->SetAbsAngles(QAngle((GetLocalAngles().x - 90), GetLocalAngles().y, -GetLocalAngles().z));
//Msg("pEnv local angle = %f %f %f \n", pEnv->GetLocalAngles().x, pEnv->GetLocalAngles().y, pEnv->GetLocalAngles().z);
SetLocalAngles(QAngle(90, 0, 0));
DevMsg("CSM using light_environment \n");
}
@@ -690,11 +654,11 @@ void UTIL_ColorStringToLinearFloatColorCSMFake(Vector& color, const char* pStrin
{
float tmp[4];
UTIL_StringToFloatArray(tmp, 4, pString);
if (tmp[3] <= 0.0f)
if (tmp[4] <= 0.0f)
{
tmp[3] = 255.0f;
tmp[4] = 255.0f;
}
tmp[3] *= (1.0f / 255.0f);
tmp[4] *= (1.0f / 255.0f);
color.x = GammaToLinear(tmp[0] * (1.0f / 255.0f)) * tmp[3];
color.y = GammaToLinear(tmp[1] * (1.0f / 255.0f)) * tmp[3];
color.z = GammaToLinear(tmp[2] * (1.0f / 255.0f)) * tmp[3];
@@ -707,13 +671,6 @@ bool CEnvCascadeLight::KeyValue(const char* szKeyName, const char* szValue)
{
float tmp[4];
UTIL_StringToFloatArray(tmp, 4, szValue);
/*
if (tmp[3] <= 0.0f)
{
tmp[3] = 255.0f;
}
tmp[3] *= (1.0f / 255.0f);
*/
m_LightColor.SetR(tmp[0]);
m_LightColor.SetG(tmp[1]);
m_LightColor.SetB(tmp[2]);
@@ -774,6 +731,26 @@ void CEnvCascadeLight::InitialThink(void)
float bibigon = defdist.GetFloat() / curdist.GetFloat();
curFOV.SetValue(defFOV.GetFloat() * bibigon);
m_flLightFOV = curFOV.GetFloat();
if (SecondCSM)
{
SecondCSM->m_LightColor.SetR(GammaToLinear(m_LightColor.GetR()) * ConVarRef("csm_second_intensity").GetFloat());
SecondCSM->m_LightColor.SetG(GammaToLinear(m_LightColor.GetG()) * ConVarRef("csm_second_intensity").GetFloat());
SecondCSM->m_LightColor.SetB(GammaToLinear(m_LightColor.GetB()) * ConVarRef("csm_second_intensity").GetFloat());
SecondCSM->m_LightColor.SetA(GammaToLinear(m_LightColor.GetA()) * ConVarRef("csm_second_intensity").GetFloat());
}
if (m_bEnableThird)
{
if (ThirdCSM)
{
ThirdCSM->m_LightColor.SetR(GammaToLinear(m_LightColor.GetR()) * ConVarRef("csm_third_intensity").GetFloat());
ThirdCSM->m_LightColor.SetG(GammaToLinear(m_LightColor.GetG()) * ConVarRef("csm_third_intensity").GetFloat());
ThirdCSM->m_LightColor.SetB(GammaToLinear(m_LightColor.GetB()) * ConVarRef("csm_third_intensity").GetFloat());
ThirdCSM->m_LightColor.SetA(GammaToLinear(m_LightColor.GetA()) * ConVarRef("csm_third_intensity").GetFloat());
}
}
}