Add files via upload

This commit is contained in:
celisej567
2021-07-03 14:38:09 +03:00
committed by GitHub
parent e33ee99028
commit 5d23d29511
37 changed files with 3579 additions and 509 deletions

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@@ -1,25 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31229.75
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "filezamena", "filezamena\filezamena.csproj", "{33ACDB5A-E696-46FC-A78E-A0A5E514B193}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6A4BE557-2F50-469D-9BD0-3B6424D8905B}
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31229.75
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "filezamena", "filezamena\filezamena.csproj", "{33ACDB5A-E696-46FC-A78E-A0A5E514B193}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Debug|Any CPU.Build.0 = Debug|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Release|Any CPU.ActiveCfg = Release|Any CPU
{33ACDB5A-E696-46FC-A78E-A0A5E514B193}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6A4BE557-2F50-469D-9BD0-3B6424D8905B}
EndGlobalSection
EndGlobal

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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@@ -1,9 +1,9 @@
<Application x:Class="filezamena.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:filezamena"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
<Application x:Class="filezamena.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:filezamena"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@@ -1,17 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace filezamena
{
/// <summary>
/// Логика взаимодействия для App.xaml
/// </summary>
public partial class App : Application
{
}
}
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace filezamena
{
/// <summary>
/// Логика взаимодействия для App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@@ -1,15 +1,123 @@
<Window x:Class="filezamena.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:filezamena"
mc:Ignorable="d"
Title="TSPMODMAKER" Height="450" Width="515.265">
<Grid>
<Button Content="S" Margin="147,275,154,0" VerticalAlignment="Top" Height="108" FontSize="72" FontFamily="Impact" Click="Button_Click"/>
<Label Content="Create" HorizontalAlignment="Left" Height="74" Margin="132,26,0,0" VerticalAlignment="Top" Width="236" FontFamily="Impact" FontSize="48" HorizontalContentAlignment="Center" VerticalContentAlignment="Center"/>
<TextBox x:Name="nameofthemod" HorizontalAlignment="Left" Height="38" Margin="112,123,0,0" TextWrapping="Wrap" Text="NAME" VerticalAlignment="Top" Width="256" FontSize="24" Background="#FFA0A0A0" BorderBrush="Black" BorderThickness="3"/>
<TextBox HorizontalAlignment="Left" Height="38" TextWrapping="Wrap" Text="FOLDER NAME" VerticalAlignment="Top" Width="256" FontSize="24" Background="#FFA0A0A0" BorderBrush="Black" BorderThickness="3" Margin="112,196,0,0"/>
</Grid>
</Window>
<Window x:Class="filezamena.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:filezamena"
mc:Ignorable="d"
Title="TSPMODMAKER"
Height="450"
Width="515.265"
Icon="C:\Users\celis\Documents\The Stanley Parable Ultimate\Autorun Files\image\4.ico"
ResizeMode="NoResize"
>
<Grid Background="#7F474747">
<Button
x:Name="Start"
Content="Start"
Margin="147,288,154,0"
VerticalAlignment="Top"
Height="108"
FontSize="72"
FontFamily="Impact"
Click="Button_Click"
BorderBrush="#FF717070"
/>
<Label
Content="Create"
HorizontalAlignment="Left"
Height="74"
Margin="132,26,0,0"
VerticalAlignment="Top"
Width="236"
FontFamily="Impact"
FontSize="48"
HorizontalContentAlignment="Center"
VerticalContentAlignment="Center"
/>
<TextBox
x:Name="modname"
HorizontalAlignment="Left"
Height="54"
Margin="27,128,0,0"
TextWrapping="Wrap"
Text="Mod name"
VerticalAlignment="Top"
Width="445"
FontSize="36"
Background="#FF9B9B9B"
BorderBrush="Black"
BorderThickness="3"/>
<TextBox
x:Name="Foldername"
HorizontalAlignment="Left"
Height="54"
Margin="27,187,0,0"
TextWrapping="Wrap"
Text="Folder name"
VerticalAlignment="Top"
Width="445"
FontSize="36"
Background="#FF9B9B9B"
BorderBrush="Black"
BorderThickness="3"/>
<ProgressBar
x:Name="Progressbar"
HorizontalAlignment="Left"
Height="24"
Margin="63,246,0,0"
VerticalAlignment="Top"
Width="368"
Value="50"
Foreground="#FF27C944"
Visibility="Hidden"
/>
<Label
x:Name="End"
Content="END"
HorizontalAlignment="Left"
Height="60"
Margin="63,228,0,0"
VerticalAlignment="Top"
Width="368"
FontSize="36"
HorizontalContentAlignment="Center"
VerticalContentAlignment="Center"
FontFamily="Impact"
Visibility="Hidden"
/>
<Label
Content="with a capital letter"
HorizontalAlignment="Left"
Height="31"
Margin="27,105,0,0"
VerticalAlignment="Top"
Width="119"
/>
<CheckBox
x:Name="DLLCheck"
Content="Create DLL for SourceMods"
HorizontalAlignment="Left"
Margin="27,258,0,0"
VerticalAlignment="Top"
RenderTransformOrigin="0.63,-1.324"
Width="199"
Padding="4,-1,0,0"
ScrollViewer.CanContentScroll="True"
Height="25"
VerticalContentAlignment="Center"
/>
<Grid.Effect>
<BlurEffect Radius="1.5" RenderingBias="Quality"/>
</Grid.Effect>
</Grid>
</Window>

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@@ -1,65 +1,151 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.Diagnostics;
namespace filezamena
{
/// <summary>
/// Логика взаимодействия для MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
string path_dir = "thestanleyparable\\";
string path = "gameinfo.txt";
if (!Directory.Exists(path_dir))
Directory.CreateDirectory(path_dir);
if (!File.Exists(path_dir+path))
File.Create(path_dir+path);
Workgameinfo();
void Workgameinfo()
{
Console.WriteLine("---READING---\n");
string gameinfo_read_write = File.ReadAllText(path_dir+path);
Console.WriteLine(gameinfo_read_write);
Console.WriteLine("---GENERATING---");
gameinfo_read_write = gameinfo_read_write.Replace("Game |all_source_engine_paths|theraphaelparable", "Game |all_source_engine_paths|theraphaelparable\n\t\t\tGame |gameinfo_path|.");
Console.WriteLine("---GENERATED---");
Console.WriteLine("---WRITTING---");
File.WriteAllText(path_dir+path, gameinfo_read_write);
Console.WriteLine("---WRITED---\n");
Console.WriteLine(gameinfo_read_write);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.Diagnostics;
namespace filezamena
{
/// <summary>
/// Логика взаимодействия для MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Button_Click(object sender, RoutedEventArgs e)
{
string modname = this.modname.Text;
string foldername = this.Foldername.Text+"\\";
string clearfoldername = this.Foldername.Text;
void DLL()
{
if (!Directory.Exists(foldername + "bin"))
Directory.CreateDirectory(foldername + "bin");
byte[] client = Properties.Resources.client;
File.WriteAllBytes(foldername + "bin\\client.dll", client);
byte[] server = Properties.Resources.server;
File.WriteAllBytes(foldername + "bin\\server.dll", server);
byte[] matchmaking = Properties.Resources.matchmaking;
File.WriteAllBytes(foldername + "bin\\matchmaking.dll", matchmaking);
}
string path_dir = "thestanleyparable\\";
string path = "gameinfo.txt";
if (!Directory.Exists(path_dir))
Directory.CreateDirectory(path_dir);
if (!File.Exists(path_dir+path))
File.Create(path_dir+path);
bool? check_dll = this.DLLCheck.IsChecked;
if (check_dll == true)
{
DLL();
Workgameinfo();
}
if (check_dll == false)
{
Workgameinfo();
}
void Workgameinfo()
{
this.End.Visibility = Visibility.Hidden;
this.Progressbar.Visibility = Visibility.Visible;
Console.WriteLine("---READING---\n");
string gameinfo_read_write = File.ReadAllText(path_dir+path);
Console.WriteLine(gameinfo_read_write);
this.Progressbar.Value = 20;
Console.WriteLine("---GENERATING---");
{
gameinfo_read_write = gameinfo_read_write.Replace(" Game |gameinfo_path|.", $" Game |all_source_engine_paths|{clearfoldername}\n\t\t\tGame |gameinfo_path|.");
}
Console.WriteLine("---GENERATED---");
Console.WriteLine("---WRITTING---");
File.WriteAllText(path_dir+path, gameinfo_read_write);
Console.WriteLine("---WRITED---\n");
Console.WriteLine(gameinfo_read_write);
this.Progressbar.Value = 60;
Console.WriteLine("---CREATING FOLDER---");
if (!Directory.Exists(foldername))
Directory.CreateDirectory(foldername);
this.Progressbar.Value = 70;
Console.WriteLine("---COPING FILES---");
if (!File.Exists(foldername + path))
{ File.WriteAllText(foldername + path, Properties.Resources.gameinfo); }
else
{
File.Delete(foldername + path);
string g = Properties.Resources.gameinfo;
File.WriteAllText(foldername + path, g);
}
this.Progressbar.Value = 90;
string gameinfo_new_mod = File.ReadAllText(foldername + path);
gameinfo_new_mod = gameinfo_new_mod.Replace($" Game |all_source_engine_paths|{clearfoldername}", "//deleted");
gameinfo_new_mod = gameinfo_new_mod.Replace("\"The Stanley Parable\"", "\"" + modname + "\"");
File.WriteAllText(foldername + path, gameinfo_new_mod);
this.Progressbar.Value = 100;
this.End.Visibility = Visibility.Visible;
}
}
}
}

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@@ -1,55 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Общие сведения об этой сборке предоставляются следующим набором
// набор атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
// связанные со сборкой.
[assembly: AssemblyTitle("filezamena")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("filezamena")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// из модели COM, установите атрибут ComVisible для этого типа в значение true.
[assembly: ComVisible(false)]
//Чтобы начать создание локализуемых приложений, задайте
//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
//в <PropertyGroup>. Например, при использовании английского (США)
//в своих исходных файлах установите <UICulture> в en-US. Затем отмените преобразование в комментарий
//атрибута NeutralResourceLanguage ниже. Обновите "en-US" в
//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
//(используется, если ресурс не найден на странице,
// или в словарях ресурсов приложения)
ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
//(используется, если ресурс не найден на странице,
// в приложении или в каких-либо словарях ресурсов для конкретной темы)
)]
// Сведения о версии для сборки включают четыре следующих значения:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Номер редакции
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// Общие сведения об этой сборке предоставляются следующим набором
// набор атрибутов. Измените значения этих атрибутов, чтобы изменить сведения,
// связанные со сборкой.
[assembly: AssemblyTitle("filezamena")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("filezamena")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// из модели COM, установите атрибут ComVisible для этого типа в значение true.
[assembly: ComVisible(false)]
//Чтобы начать создание локализуемых приложений, задайте
//<UICulture>CultureYouAreCodingWith</UICulture> в файле .csproj
//в <PropertyGroup>. Например, при использовании английского (США)
//в своих исходных файлах установите <UICulture> в en-US. Затем отмените преобразование в комментарий
//атрибута NeutralResourceLanguage ниже. Обновите "en-US" в
//строка внизу для обеспечения соответствия настройки UICulture в файле проекта.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам
//(используется, если ресурс не найден на странице,
// или в словарях ресурсов приложения)
ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов
//(используется, если ресурс не найден на странице,
// в приложении или в каких-либо словарях ресурсов для конкретной темы)
)]
// Сведения о версии для сборки включают четыре следующих значения:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Номер редакции
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -1,70 +1,138 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код был создан программным средством.
// Версия среды выполнения: 4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
// код создан повторно.
// </auto-generated>
//------------------------------------------------------------------------------
namespace filezamena.Properties
{
/// <summary>
/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
/// </summary>
// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
// класс с помощью таких средств, как ResGen или Visual Studio.
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
// с параметром /str или заново постройте свой VS-проект.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("filezamena.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Переопределяет свойство CurrentUICulture текущего потока для всех
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace filezamena.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("filezamena.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Icon, аналогичного (Значок).
/// </summary>
internal static System.Drawing.Icon _4 {
get {
object obj = ResourceManager.GetObject("4", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Byte[].
/// </summary>
internal static byte[] client {
get {
object obj = ResourceManager.GetObject("client", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Ищет локализованную строку, похожую на &quot;GameInfo&quot;
///{
/// game &quot;The Stanley Parable&quot;
/// title &quot;The Stanley Parable&quot;
/// GameData &quot;portal2.fgd&quot;
/// gamelogo 1
///
/// SupportsDX8 0
/// SupportsXbox360 1
///
/// hasportals 1
///
/// FileSystem
/// {
/// SteamAppId 221910
/// ToolsAppId 211
///
///
///
/// SearchPaths
/// {
/// Game |gameinfo_path|.
///
/// }
/// }
///}
///.
/// </summary>
internal static string gameinfo {
get {
return ResourceManager.GetString("gameinfo", resourceCulture);
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Byte[].
/// </summary>
internal static byte[] matchmaking {
get {
object obj = ResourceManager.GetObject("matchmaking", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Byte[].
/// </summary>
internal static byte[] server {
get {
object obj = ResourceManager.GetObject("server", resourceCulture);
return ((byte[])(obj));
}
}
}
}

View File

@@ -1,117 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="4" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\4.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="client" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\client.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="gameinfo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\gameinfo.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;windows-1251</value>
</data>
<data name="matchmaking" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\matchmaking.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="server" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\server.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

View File

@@ -1,29 +1,29 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace filezamena.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace filezamena.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

2247
filezamena/Resources/1.txt Normal file

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@@ -0,0 +1,26 @@
"GameInfo"
{
game "The Stanley Parable"
title "The Stanley Parable"
GameData "portal2.fgd"
gamelogo 1
SupportsDX8 0
SupportsXbox360 1
hasportals 1
FileSystem
{
SteamAppId 221910
ToolsAppId 211
SearchPaths
{
Game |gameinfo_path|.
}
}
}

Binary file not shown.

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View File

@@ -1,98 +1,114 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{33ACDB5A-E696-46FC-A78E-A0A5E514B193}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>filezamena</RootNamespace>
<AssemblyName>filezamena</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{33ACDB5A-E696-46FC-A78E-A0A5E514B193}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>filezamena</RootNamespace>
<AssemblyName>filezamena</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\gameinfo.txt" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\client.dll" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\server.dll" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\matchmaking.dll" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\4.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -0,0 +1,70 @@
#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "F51EC6374F5A0C43807EACF8CEBFB75BB97421EAE24474A0E07C276F674A71B1"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
using filezamena;
namespace filezamena {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
filezamena.App app = new filezamena.App();
app.InitializeComponent();
app.Run();
}
}
}

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#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "F51EC6374F5A0C43807EACF8CEBFB75BB97421EAE24474A0E07C276F674A71B1"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
using filezamena;
namespace filezamena {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
filezamena.App app = new filezamena.App();
app.InitializeComponent();
app.Run();
}
}
}

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#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "51D7527179E88F2000654A46607E1C88602525F89F72A35AD2836E2D34458326"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
using filezamena;
namespace filezamena {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 17 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button Start;
#line default
#line hidden
#line 40 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox modname;
#line default
#line hidden
#line 55 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox Foldername;
#line default
#line hidden
#line 70 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ProgressBar Progressbar;
#line default
#line hidden
#line 81 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label End;
#line default
#line hidden
#line 103 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.CheckBox DLLCheck;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/filezamena;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Start = ((System.Windows.Controls.Button)(target));
#line 24 "..\..\MainWindow.xaml"
this.Start.Click += new System.Windows.RoutedEventHandler(this.Button_Click);
#line default
#line hidden
return;
case 2:
this.modname = ((System.Windows.Controls.TextBox)(target));
return;
case 3:
this.Foldername = ((System.Windows.Controls.TextBox)(target));
return;
case 4:
this.Progressbar = ((System.Windows.Controls.ProgressBar)(target));
return;
case 5:
this.End = ((System.Windows.Controls.Label)(target));
return;
case 6:
this.DLLCheck = ((System.Windows.Controls.CheckBox)(target));
return;
}
this._contentLoaded = true;
}
}
}

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#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "51D7527179E88F2000654A46607E1C88602525F89F72A35AD2836E2D34458326"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
using filezamena;
namespace filezamena {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 17 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button Start;
#line default
#line hidden
#line 40 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox modname;
#line default
#line hidden
#line 55 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox Foldername;
#line default
#line hidden
#line 70 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ProgressBar Progressbar;
#line default
#line hidden
#line 81 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Label End;
#line default
#line hidden
#line 103 "..\..\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.CheckBox DLLCheck;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/filezamena;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.Start = ((System.Windows.Controls.Button)(target));
#line 24 "..\..\MainWindow.xaml"
this.Start.Click += new System.Windows.RoutedEventHandler(this.Button_Click);
#line default
#line hidden
return;
case 2:
this.modname = ((System.Windows.Controls.TextBox)(target));
return;
case 3:
this.Foldername = ((System.Windows.Controls.TextBox)(target));
return;
case 4:
this.Progressbar = ((System.Windows.Controls.ProgressBar)(target));
return;
case 5:
this.End = ((System.Windows.Controls.Label)(target));
return;
case 6:
this.DLLCheck = ((System.Windows.Controls.CheckBox)(target));
return;
}
this._contentLoaded = true;
}
}
}

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9d8948b53e527178029bf8e0a05ebb2db16a81d9

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F:\C#\filezamena\filezamena\obj\Debug\filezamena.csprojAssemblyReference.cache
F:\C#\filezamena\filezamena\obj\Debug\MainWindow.g.cs
F:\C#\filezamena\filezamena\obj\Debug\App.g.cs
F:\C#\filezamena\filezamena\obj\Debug\filezamena_MarkupCompile.cache
F:\C#\filezamena\filezamena\obj\Debug\filezamena_MarkupCompile.lref
F:\C#\filezamena\filezamena\bin\Debug\filezamena.exe.config
F:\C#\filezamena\filezamena\bin\Debug\filezamena.exe
F:\C#\filezamena\filezamena\bin\Debug\filezamena.pdb
F:\C#\filezamena\filezamena\obj\Debug\MainWindow.baml
F:\C#\filezamena\filezamena\obj\Debug\filezamena.g.resources
F:\C#\filezamena\filezamena\obj\Debug\filezamena.Properties.Resources.resources
F:\C#\filezamena\filezamena\obj\Debug\filezamena.csproj.GenerateResource.cache
F:\C#\filezamena\filezamena\obj\Debug\filezamena.csproj.CoreCompileInputs.cache
F:\C#\filezamena\filezamena\obj\Debug\filezamena.exe
F:\C#\filezamena\filezamena\obj\Debug\filezamena.pdb

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filezamena
winexe
C#
.cs
F:\C#\filezamena\filezamena\obj\Debug\
filezamena
none
false
DEBUG;TRACE
F:\C#\filezamena\filezamena\App.xaml
11151548125
5-2017746502
141183416626
MainWindow.xaml;
False

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@@ -0,0 +1,20 @@
filezamena
winexe
C#
.cs
F:\C#\filezamena\filezamena\obj\Debug\
filezamena
none
false
DEBUG;TRACE
F:\C#\filezamena\filezamena\App.xaml
11151548125
61434861427
141183416626
MainWindow.xaml;
False

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FF:\C#\filezamena\filezamena\MainWindow.xaml;;