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Since the OpenSSL build system does not support macOS universal binaries, we first need to build the two libraries separately, then we join them together using lipo.
18 lines
1.2 KiB
Plaintext
18 lines
1.2 KiB
Plaintext
[gd_resource type="GDNativeLibrary" format=2]
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[resource]
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singleton = true
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reloadable = false
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entry/OSX.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.macos.{TARGET}.universal.dylib"
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entry/Windows.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.windows.{TARGET}.x86_64.dll"
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entry/Windows.32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.windows.{TARGET}.x86_32.dll"
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entry/X11.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_64.so"
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entry/X11.32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_32.so"
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entry/Server.64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_64.so"
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entry/Server.32 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.linux.{TARGET}.x86_32.so"
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entry/Android.arm64-v8a = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.android.{TARGET}.arm64.so"
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entry/Android.x64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.android.{TARGET}.x86_64.so"
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entry/iOS.armv7 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.ios.{TARGET}.armv32.dylib"
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entry/iOS.arm64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.ios.{TARGET}.arm64.dylib"
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entry/iOS.x86_64 = "res://{GDNATIVE_PATH}/lib/libwebrtc_native.ios.{TARGET}.x86_64.simulator.dylib"
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