Files
webrtc-native/SConstruct
Fabio Alessandrelli f0af5f9982 [macOS] Add support for universal builds.
Since the OpenSSL build system does not support macOS universal
binaries, we first need to build the two libraries separately, then we
join them together using lipo.
2023-05-24 00:53:28 +02:00

177 lines
6.2 KiB
Python

#!python
import os, sys, platform, json, subprocess
import SCons
def add_sources(sources, dirpath, extension):
for f in os.listdir(dirpath):
if f.endswith("." + extension):
sources.append(dirpath + "/" + f)
def replace_flags(flags, replaces):
for k, v in replaces.items():
if k in flags:
flags[flags.index(k)] = v
env = Environment()
opts = Variables(["customs.py"], ARGUMENTS)
opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"]))
opts.Update(env)
if env["godot_version"] == "3":
if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
ARGUMENTS["platform"] = "osx" # compatibility with old osx name
env = SConscript("godot-cpp-3.x/SConstruct")
# Patch base env
replace_flags(env["CCFLAGS"], {
"-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",
"-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0",
"/std:c++14": "/std:c++17",
"-std=c++14": "-std=c++17",
})
env = env.Clone()
if env["target"] == "debug":
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["platform"] == "windows" and env["use_mingw"]:
env.Append(LINKFLAGS=["-static-libgcc"])
if env["platform"] == "osx":
env["platform"] = "macos" # compatibility with old osx name
ARGUMENTS["platform"] = "macos"
# Normalize suffix
if env["platform"] in ["windows", "linux"]:
env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64"
env["arch_suffix"] = env["arch"]
elif env["platform"] == "macos":
env["arch"] = env["macos_arch"]
env["arch_suffix"] = env["arch"]
elif env["platform"] == "ios":
env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"]
env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "")
elif env["platform"] == "android":
env["arch"] = {
"armv7": "arm32",
"arm64v8": "arm64",
"x86": "x86_32",
"x86_64": "x86_64",
}[env["android_arch"]]
env["arch_suffix"] = env["arch"]
target_compat = "template_" + env["target"]
env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
env["debug_symbols"] = False
# Set missing CC for MinGW from upstream build module.
if env["platform"] == "windows" and sys.platform != "win32" and sys.platform != "msys":
# Cross-compilation using MinGW
if env["bits"] == "64":
env["CC"] = "x86_64-w64-mingw32-gcc"
elif env["bits"] == "32":
env["CC"] = "i686-w64-mingw32-gcc"
else:
ARGUMENTS["ios_min_version"] = "11.0"
env = SConscript("godot-cpp/SConstruct").Clone()
# Should probably go to upstream godot-cpp.
# We let SCons build its default ENV as it includes OS-specific things which we don't
# want to have to pull in manually.
# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
env.PrependENVPath("PATH", os.getenv("PATH"))
env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
if "TERM" in os.environ: # Used for colored output.
env["ENV"]["TERM"] = os.environ["TERM"]
# Patch mingw SHLIBSUFFIX.
if env["platform"] == "windows" and env["use_mingw"]:
env["SHLIBSUFFIX"] = ".dll"
opts.Update(env)
target = env["target"]
if env["godot_version"] == "3":
result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug")
else:
result_path = os.path.join("bin", "extension", "webrtc")
# Our includes and sources
env.Append(CPPPATH=["src/"])
env.Append(CPPDEFINES=["RTC_STATIC"])
sources = []
sources.append(
[
"src/WebRTCLibDataChannel.cpp",
"src/WebRTCLibPeerConnection.cpp",
]
)
if env["godot_version"] == "4":
sources.append("src/init_gdextension.cpp")
else:
env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"])
sources.append("src/init_gdnative.cpp")
add_sources(sources, "src/net/", "cpp")
# Since the OpenSSL build system does not support macOS universal binaries, we first need to build the two libraries
# separately, then we join them together using lipo.
mac_universal = env["platform"] == "macos" and env["arch"] == "universal"
build_targets = []
build_envs = [env]
# For macOS universal builds, setup one build environment per architecture.
if mac_universal:
build_envs = []
for arch in ["x86_64", "arm64"]:
benv = env.Clone()
benv["arch"] = arch
benv["CCFLAGS"] = SCons.Util.CLVar(str(benv["CCFLAGS"]).replace("-arch x86_64 -arch arm64", "-arch " + arch))
benv["LINKFLAGS"] = SCons.Util.CLVar(str(benv["LINKFLAGS"]).replace("-arch x86_64 -arch arm64", "-arch " + arch))
benv["suffix"] = benv["suffix"].replace("universal", arch)
benv["SHOBJSUFFIX"] = benv["suffix"] + benv["SHOBJSUFFIX"]
build_envs.append(benv)
# Build our library and its dependencies.
for benv in build_envs:
# Dependencies
for tool in ["cmake", "common", "ssl", "rtc"]:
benv.Tool(tool, toolpath=["tools"])
ssl = benv.BuildOpenSSL()
benv.NoCache(ssl) # Needs refactoring to properly cache generated headers.
rtc = benv.BuildLibDataChannel()
benv.Depends(sources, [ssl, rtc])
# Make the shared library
result_name = "webrtc_native{}{}".format(benv["suffix"], benv["SHLIBSUFFIX"])
library = benv.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
build_targets.append(library)
Default(build_targets)
# For macOS universal builds, join the libraries using lipo.
if mac_universal:
result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
universal_target = env.Command(os.path.join(result_path, "lib", result_name), build_targets, "lipo $SOURCES -output $TARGETS -create")
Default(universal_target)
# GDNativeLibrary
if env["godot_version"] == "3":
gdnlib = "webrtc" if target != "debug" else "webrtc_debug"
ext = ".tres"
extfile = env.Substfile(os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={
"{GDNATIVE_PATH}": gdnlib,
"{TARGET}": "template_" + env["target"],
})
else:
extfile = env.InstallAs(os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension")
Default(extfile)