mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-01 05:48:15 +03:00
144 lines
4.8 KiB
Python
144 lines
4.8 KiB
Python
#!python
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import os, sys, platform, json
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def add_sources(sources, dirpath, extension):
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for f in os.listdir(dirpath):
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if f.endswith('.' + extension):
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sources.append(dirpath + '/' + f)
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env = Environment()
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host_platform = platform.system()
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target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
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target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
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# default to debug build, must be same setting as used for cpp_bindings
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target = ARGUMENTS.get('target', 'debug')
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', '../godot_headers')
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godot_cpp = ARGUMENTS.get('godot-cpp', '../godot-cpp')
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result_path = 'bin'
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result_name = 'webrtc_native'
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if target_platform == 'linux':
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result_name += '.linux.' + target + '.' + target_arch
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env['CXX']='g++'
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if ARGUMENTS.get('use_llvm', 'no') == 'yes':
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env['CXX'] = 'clang++'
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env.Append(CCFLAGS = [ '-fPIC', '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
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if target_arch == '32':
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env.Append(CCFLAGS = [ '-m32' ])
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env.Append(LINKFLAGS = [ '-m32' ])
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elif target_arch == '64':
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env.Append(CCFLAGS = [ '-m64' ])
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env.Append(LINKFLAGS = [ '-m64' ])
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elif target_platform == 'windows':
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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if (target_arch == '64'):
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env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
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else:
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env = Environment(ENV = os.environ, TARGET_ARCH='x86')
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result_name += '.windows.' + target + '.' + target_arch
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if host_platform == 'Windows':
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#result_name += '.lib'
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env.Append(LINKFLAGS = [ '/WX' ])
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if target == 'debug':
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env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
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else:
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env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
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else:
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if target_arch == '32':
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env['CXX']='i686-w64-mingw32-g++'
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elif target_arch == '64':
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env['CXX']='x86_64-w64-mingw32-g++'
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env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
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env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
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elif target_platform == 'osx':
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if ARGUMENTS.get('use_llvm', 'no') == 'yes':
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env['CXX'] = 'clang++'
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# Only 64-bits is supported for OS X
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target_arch = '64'
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result_name += '.osx.' + target + '.' + target_arch
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env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
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env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
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else:
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print("No valid target platform selected.")
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sys.exit(1)
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# Godot CPP bindings
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
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env.Append(LIBPATH=[godot_cpp + '/bin'])
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env.Append(LIBS=['godot-cpp'])
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# WebRTC stuff
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webrtc_dir = "webrtc"
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lib_name = 'libwebrtc_full'
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lib_path = webrtc_dir + '/lib'
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if target_arch == '64':
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lib_path += '/x64'
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elif target_arch == '32':
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lib_path += '/x86'
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if target == 'debug':
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lib_path += '/Debug'
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else:
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lib_path += '/Release'
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env.Append(CPPPATH=[webrtc_dir + "/include"])
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#env.Append(CPPPATH=[lib_path])
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if target_platform == "linux":
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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#env.Append(CCFLAGS=["-std=c++11"])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == "windows":
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# Mostly VisualStudio
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if env["CC"] == "cl":
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env.Append(CCFLAGS=["/DWEBRTC_WIN", "/DWIN32_LEAN_AND_MEAN", "/DNOMINMAX", "/DRTC_UNUSED=", "/DNO_RETURN="])
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
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env.Append(LIBPATH=[lib_path])
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# Mostly "gcc"
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else:
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env.Append(CCFLAGS=["-DWINVER=0x0603", "-D_WIN32_WINNT=0x0603", "-DWEBRTC_WIN", "-DWIN32_LEAN_AND_MEAN", "-DNOMINMAX", "-DRTC_UNUSED=", "-DNO_RETURN="])
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
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env.Append(LIBPATH=[lib_path])
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elif target_platform == "osx":
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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# Godot CPP bindings
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp + '/include', godot_cpp + '/include/core', godot_cpp + '/include/gen'])
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env.Append(LIBPATH=[godot_cpp + '/bin'])
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env.Append(LIBS=['godot-cpp'])
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# Our includes and sources
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env.Append(CPPPATH=['src/'])
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sources = []
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add_sources(sources, 'src/', 'cpp')
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add_sources(sources, 'src/net/', 'cpp')
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# Make the shared library
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library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
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Default(library)
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