mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-01 05:48:15 +03:00
libdatachannel and libjuice are now released under MPL 2.0. Dependencies has been refactored under a `thirdparty` folder similar to what we have in Godot, with a dedicated `thirdparty/README.md` containing details information on dependencies upstreams, versions, and licenses.
166 lines
5.7 KiB
Python
166 lines
5.7 KiB
Python
#!python
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import os, sys, platform, json, subprocess
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import builders
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def add_sources(sources, dirpath, extension):
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for f in os.listdir(dirpath):
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if f.endswith("." + extension):
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sources.append(dirpath + "/" + f)
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def replace_flags(flags, replaces):
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for k, v in replaces.items():
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if k in flags:
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flags[flags.index(k)] = v
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env = Environment()
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opts = Variables(["customs.py"], ARGUMENTS)
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opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"]))
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opts.Update(env)
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if env["godot_version"] == "3":
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if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
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ARGUMENTS["platform"] = "osx" # compatibility with old osx name
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scons_cache_path = os.environ.get("SCONS_CACHE")
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if scons_cache_path is not None:
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CacheDir(scons_cache_path)
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Decider("MD5")
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env = SConscript("godot-cpp-3.x/SConstruct")
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# Patch base env
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replace_flags(env["CCFLAGS"], {
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"-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",
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"-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0",
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"/std:c++14": "/std:c++17",
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"-std=c++14": "-std=c++17",
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})
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env = env.Clone()
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if env["target"] == "debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["platform"] == "windows" and env["use_mingw"]:
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env.Append(LINKFLAGS=["-static-libgcc"])
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if env["platform"] == "osx":
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env["platform"] = "macos" # compatibility with old osx name
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ARGUMENTS["platform"] = "macos"
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# Normalize suffix
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if env["platform"] in ["windows", "linux"]:
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env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64"
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env["arch_suffix"] = env["arch"]
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elif env["platform"] == "macos":
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env["arch"] = env["macos_arch"]
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env["arch_suffix"] = env["arch"]
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elif env["platform"] == "ios":
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env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"]
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env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "")
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elif env["platform"] == "android":
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env["arch"] = {
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"armv7": "arm32",
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"arm64v8": "arm64",
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"x86": "x86_32",
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"x86_64": "x86_64",
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}[env["android_arch"]]
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env["arch_suffix"] = env["arch"]
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target_compat = "template_" + env["target"]
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env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
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env["debug_symbols"] = False
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else:
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ARGUMENTS["ios_min_version"] = "11.0"
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env = SConscript("godot-cpp/SConstruct").Clone()
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# Should probably go to upstream godot-cpp.
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# We let SCons build its default ENV as it includes OS-specific things which we don't
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# want to have to pull in manually.
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# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
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env.PrependENVPath("PATH", os.getenv("PATH"))
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env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
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if "TERM" in os.environ: # Used for colored output.
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env["ENV"]["TERM"] = os.environ["TERM"]
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# Patch mingw SHLIBSUFFIX.
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if env["platform"] == "windows" and env["use_mingw"]:
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env["SHLIBSUFFIX"] = ".dll"
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opts.Update(env)
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target = env["target"]
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if env["godot_version"] == "3":
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result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug")
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else:
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result_path = os.path.join("bin", "extension", "webrtc")
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# Dependencies
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env.Append(BUILDERS={
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"BuildOpenSSL": env.Builder(action=builders.ssl_action, emitter=builders.ssl_emitter),
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"BuildLibDataChannel": env.Builder(action=builders.rtc_action, emitter=builders.rtc_emitter),
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})
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# SSL
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ssl = env.BuildOpenSSL(env.Dir(builders.get_ssl_build_dir(env)), env.Dir(builders.get_ssl_source_dir(env)))
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env.Depends(ssl, [env.File("builders.py"), env.File(builders.get_ssl_source_dir(env) + "/VERSION.dat")])
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env.NoCache(ssl) # Needs refactoring to properly cache generated headers.
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env.Prepend(CPPPATH=[builders.get_ssl_include_dir(env)])
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env.Prepend(LIBPATH=[builders.get_ssl_build_dir(env)])
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env.Append(LIBS=[builders.get_ssl_libs(env)])
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# RTC
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rtc = env.BuildLibDataChannel(env.Dir(builders.get_rtc_build_dir(env)), [env.Dir(builders.get_rtc_source_dir(env))] + ssl)
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env.Depends(rtc, [env.File("builders.py"), env.File(builders.get_rtc_source_dir(env) + "/CMakeLists.txt")])
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env.Append(LIBPATH=[builders.get_rtc_build_dir(env)])
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env.Append(CPPPATH=[builders.get_rtc_include_dir(env)])
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env.Prepend(LIBS=[builders.get_rtc_libs(env)])
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# Our includes and sources
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env.Append(CPPPATH=["src/"])
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env.Append(CPPDEFINES=["RTC_STATIC"])
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sources = []
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sources.append(
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[
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"src/WebRTCLibDataChannel.cpp",
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"src/WebRTCLibPeerConnection.cpp",
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]
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)
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if env["godot_version"] == "4":
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sources.append("src/init_gdextension.cpp")
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else:
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env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"])
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sources.append("src/init_gdnative.cpp")
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add_sources(sources, "src/net/", "cpp")
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env.Depends(sources, [builders.get_ssl_libs(env), builders.get_rtc_libs(env)])
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# Make the shared library
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result_name = "webrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
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env.Depends(sources, ssl)
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if env["platform"] == "windows" and env["use_mingw"]:
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env.Append(LIBS=["iphlpapi", "ws2_32", "bcrypt"])
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library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
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Default(library)
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# GDNativeLibrary
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if env["godot_version"] == "3":
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gdnlib = "webrtc" if target != "debug" else "webrtc_debug"
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ext = ".tres"
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extfile = env.Substfile(os.path.join(result_path, gdnlib + ext), "misc/webrtc" + ext, SUBST_DICT={
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"{GDNATIVE_PATH}": gdnlib,
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"{TARGET}": "template_" + env["target"],
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})
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else:
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extfile = env.InstallAs(os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension")
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Default(extfile)
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