mirror of
https://github.com/godotengine/webrtc-native.git
synced 2025-12-31 01:48:26 +03:00
228 lines
7.2 KiB
YAML
228 lines
7.2 KiB
YAML
name: 🔧 Build -> Package 📦
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on: [push, pull_request]
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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jobs:
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static-checks:
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name: 📊 Static Checks (clang-format, black format, file format)
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Install dependencies
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run: |
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sudo apt-get install -qq dos2unix recode clang-format-11
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sudo update-alternatives --remove-all clang-format
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sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
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sudo pip3 install black==20.8b1 pygments
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- name: File formatting checks (file_format.sh)
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run: |
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bash ./misc/scripts/file_format.sh
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- name: Style checks via clang-format (clang_format.sh)
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run: |
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bash ./misc/scripts/clang_format.sh
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- name: Python style checks via black (black_format.sh)
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run: |
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bash ./misc/scripts/black_format.sh
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build:
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runs-on: ${{ matrix.os }}
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name: 🔧 Build
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needs: static-checks
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strategy:
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fail-fast: false
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matrix:
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include:
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# Android
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- platform: android
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arch: 'x86_64'
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gdnative_flags: 'android_arch=x86_64'
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sconsflags: ''
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os: 'ubuntu-20.04'
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cache-name: android-x86_64
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- platform: android
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arch: 'arm64'
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gdnative_flags: 'android_arch=arm64v8'
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sconsflags: ''
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os: 'ubuntu-20.04'
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cache-name: android-arm64
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# iOS
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- platform: ios
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arch: 'x86_64'
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gdnative_flags: 'ios_arch=x86_64'
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sconsflags: 'ios_simulator=true'
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os: 'macos-11'
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cache-name: ios-x86_64-simulator
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- platform: ios
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arch: 'arm64'
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gdnative_flags: 'ios_arch=arm64'
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sconsflags: ''
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os: 'macos-11'
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cache-name: ios-arm64
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# Linux
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- platform: linux
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arch: 'x86_32'
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gdnative_flags: 'bits=32'
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sconsflags: ''
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os: 'ubuntu-20.04'
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cache-name: linux-x86_32
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- platform: linux
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arch: 'x86_64'
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gdnative_flags: 'bits=64'
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sconsflags: ''
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os: 'ubuntu-20.04'
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cache-name: linux-x86_64
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# macOS
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- platform: macos
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arch: 'x86_64'
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gdnative_flags: 'macos_arch=x86_64 bits=64'
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sconsflags: ''
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os: 'macos-11'
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cache-name: macos-x86_64
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- platform: macos
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gdnative_flags: 'macos_arch=arm64 bits=64'
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arch: 'arm64'
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sconsflags: ''
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os: 'macos-11'
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cache-name: macos-arm64
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# Windows
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- platform: windows
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arch: 'x86_32'
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gdnative_flags: 'bits=32'
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sconsflags: 'use_mingw=yes'
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os: 'ubuntu-20.04'
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msvc_arch: amd64_x86
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cache-name: win-x86_32
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- platform: windows
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arch: 'x86_64'
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gdnative_flags: 'bits=64'
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sconsflags: 'use_mingw=yes'
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os: 'ubuntu-20.04'
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msvc_arch: amd64
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cache-name: win-x86_64
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env:
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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SCONSFLAGS: ${{ matrix.sconsflags }} platform=${{ matrix.platform }} arch=${{ matrix.arch }} --jobs=2
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defaults:
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run:
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shell: bash
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Setup Godot build cache
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uses: ./godot-cpp/.github/actions/godot-cache
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Install Windows build dependencies
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if: ${{ matrix.platform == 'windows' }}
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run: |
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sudo apt-get update
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sudo apt-get install build-essential mingw-w64
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sudo update-alternatives --set i686-w64-mingw32-gcc /usr/bin/i686-w64-mingw32-gcc-posix
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sudo update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
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sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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dpkg -l | grep ii | grep mingw
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update-alternatives --get-selections | grep mingw
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- name: Install Linux build dependencies
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if: ${{ matrix.platform == 'linux' }}
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run: |
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sudo apt-get install build-essential gcc-multilib g++-multilib
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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architecture: 'x64'
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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cmake --version
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- name: Compile Extension - template_debug - ${{ matrix.platform }} - ${{ matrix.arch }}
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run: |
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scons target=template_debug
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- name: Compile Extension - template_release - ${{ matrix.platform }} - ${{ matrix.arch }}
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run: |
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scons target=template_release
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- name: Compile GDNative - release ${{ matrix.platform }} - ${{ matrix.arch }}
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run: |
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scons target=release generate_bindings=yes ${{ matrix.gdnative_flags }} godot_version=3
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- uses: actions/upload-artifact@v3
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with:
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name: ${{ github.job }}-${{ matrix.platform }}-${{ matrix.arch }}
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path: |
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bin/
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!bin/thirdparty/
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package:
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name: 📦 Package
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needs: build
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runs-on: "ubuntu-latest"
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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- uses: actions/download-artifact@v3
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with:
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path: artifacts
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- name: Bundle licenses.
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run: |
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cp LICENSE artifacts/LICENSE.webrtc-native
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cp thirdparty/libdatachannel/LICENSE artifacts/LICENSE.libdatachannel
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cp thirdparty/openssl/LICENSE.txt artifacts/LICENSE.openssl
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cp thirdparty/libdatachannel/deps/libjuice/LICENSE artifacts/LICENSE.libjuice
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cp thirdparty/libdatachannel/deps/usrsctp/LICENSE.md artifacts/LICENSE.usrsctp
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cp thirdparty/libdatachannel/deps/libsrtp/LICENSE artifacts/LICENSE.libsrtp
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cp thirdparty/libdatachannel/deps/json/LICENSE.MIT artifacts/LICENSE.json
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cp thirdparty/libdatachannel/deps/plog/LICENSE artifacts/LICENSE.plog
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- name: Package artifacts for release
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env:
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DESTINATION: "release"
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run: |
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mkdir release
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VERSION="extension" TYPE="webrtc" ./misc/scripts/package_release.sh
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VERSION="gdnative" TYPE="webrtc" ./misc/scripts/package_release.sh
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ls -R release
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- uses: actions/upload-artifact@v3
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with:
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name: godot-webrtc-extension
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path: release/*-extension-*.zip
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- uses: actions/upload-artifact@v3
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with:
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name: godot-webrtc-gdnative
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path: release/*-gdnative-*.zip
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