mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-07 10:10:05 +03:00
142 lines
6.1 KiB
C++
142 lines
6.1 KiB
C++
/**************************************************************************/
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/* init_gdnative.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "WebRTCLibDataChannel.hpp"
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#include "WebRTCLibPeerConnection.hpp"
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#include "net/WebRTCPeerConnectionNative.hpp"
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#include <gdnative_api_struct.gen.h>
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#include <net/godot_net.h>
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#ifdef _WIN32
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// See upstream godot GH-62173.
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#undef GDN_EXPORT
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#define GDN_EXPORT __declspec(dllexport)
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#endif
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/* Singleton */
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static bool _singleton = false;
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static const godot_object *_singleton_lib = NULL;
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static const godot_gdnative_core_api_struct *_singleton_api = NULL;
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static godot_class_constructor _create_ns_cb = NULL;
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static godot_method_bind *_set_script_mb = NULL;
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static godot_method_bind *_set_class_name_mb = NULL;
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static godot_method_bind *_set_library_mb = NULL;
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void unregistered() {
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_singleton = false; // We are no longer the active singleton
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}
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godot_error create_peer_connection_wp(godot_object *out) {
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ERR_FAIL_COND_V(!_singleton, GODOT_FAILED);
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// Create Script
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godot_object *script = _create_ns_cb();
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ERR_FAIL_COND_V(!script, GODOT_FAILED);
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const void *args[] = { (void *)_singleton_lib };
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_singleton_api->godot_method_bind_ptrcall(_set_library_mb, script, args, nullptr);
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godot_string s;
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_singleton_api->godot_string_new(&s);
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_singleton_api->godot_string_parse_utf8(&s, "WebRTCLibPeerConnection");
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const void *args2[] = { (void *)&s };
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_singleton_api->godot_method_bind_ptrcall(_set_class_name_mb, script, args2, nullptr);
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_singleton_api->godot_string_destroy(&s);
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// Bind script to Object
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const void *args3[] = { (void *)script };
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_singleton_api->godot_method_bind_ptrcall(_set_script_mb, out, args3, nullptr);
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return GODOT_OK;
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}
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godot_net_webrtc_library library = {
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{ 3, 2 },
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&unregistered,
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&create_peer_connection_wp,
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NULL,
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};
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extern "C" void GDN_EXPORT godot_gdnative_singleton() {
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if (godot::WebRTCPeerConnectionNative::_net_api) {
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ERR_FAIL_COND(!godot::gdnlib);
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_singleton_lib = godot::gdnlib;
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ERR_FAIL_COND(!godot::api);
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_singleton_api = godot::api;
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_create_ns_cb = godot::api->godot_get_class_constructor("NativeScript");
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ERR_FAIL_COND(!_create_ns_cb);
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_set_script_mb = godot::api->godot_method_bind_get_method("Object", "set_script");
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ERR_FAIL_COND(!_set_script_mb);
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_set_class_name_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
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ERR_FAIL_COND(!_set_class_name_mb);
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_set_library_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
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ERR_FAIL_COND(!_set_library_mb);
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// If registration is successful _singleton will be set to true
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_singleton = godot::WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(&library) == GODOT_OK;
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if (!_singleton)
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ERR_PRINT("Failed initializing webrtc singleton library");
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}
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}
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/* Godot export stuff */
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
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const godot_gdnative_core_api_struct *api = o->api_struct;
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for (int i = 0; i < api->num_extensions; i++) {
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if (api->extensions[i]->type != GDNATIVE_EXT_NET)
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continue;
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const godot_gdnative_ext_net_api_struct *net_api = (godot_gdnative_ext_net_api_struct *)api->extensions[i];
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if (!net_api->next)
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break;
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if (net_api->next->version.major == 3 && net_api->next->version.minor == 2) {
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godot::WebRTCPeerConnectionNative::_net_api = (const godot_gdnative_ext_net_3_2_api_struct *)net_api->next;
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}
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}
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godot_webrtc::WebRTCLibPeerConnection::initialize_signaling();
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godot::Godot::gdnative_init(o);
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}
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
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if (_singleton) { // If we are the active singleton, unregister
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godot::WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(NULL);
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}
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godot_webrtc::WebRTCLibPeerConnection::deinitialize_signaling();
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godot::Godot::gdnative_terminate(o);
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}
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
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godot::Godot::nativescript_init(handle);
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godot::register_class<godot_webrtc::WebRTCLibPeerConnection>();
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godot::register_class<godot_webrtc::WebRTCLibDataChannel>();
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}
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