Files
webrtc-native/src/init_gdnative.cpp
2023-05-25 04:34:31 +02:00

142 lines
6.1 KiB
C++

/**************************************************************************/
/* init_gdnative.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "WebRTCLibDataChannel.hpp"
#include "WebRTCLibPeerConnection.hpp"
#include "net/WebRTCPeerConnectionNative.hpp"
#include <gdnative_api_struct.gen.h>
#include <net/godot_net.h>
#ifdef _WIN32
// See upstream godot GH-62173.
#undef GDN_EXPORT
#define GDN_EXPORT __declspec(dllexport)
#endif
/* Singleton */
static bool _singleton = false;
static const godot_object *_singleton_lib = NULL;
static const godot_gdnative_core_api_struct *_singleton_api = NULL;
static godot_class_constructor _create_ns_cb = NULL;
static godot_method_bind *_set_script_mb = NULL;
static godot_method_bind *_set_class_name_mb = NULL;
static godot_method_bind *_set_library_mb = NULL;
void unregistered() {
_singleton = false; // We are no longer the active singleton
}
godot_error create_peer_connection_wp(godot_object *out) {
ERR_FAIL_COND_V(!_singleton, GODOT_FAILED);
// Create Script
godot_object *script = _create_ns_cb();
ERR_FAIL_COND_V(!script, GODOT_FAILED);
const void *args[] = { (void *)_singleton_lib };
_singleton_api->godot_method_bind_ptrcall(_set_library_mb, script, args, nullptr);
godot_string s;
_singleton_api->godot_string_new(&s);
_singleton_api->godot_string_parse_utf8(&s, "WebRTCLibPeerConnection");
const void *args2[] = { (void *)&s };
_singleton_api->godot_method_bind_ptrcall(_set_class_name_mb, script, args2, nullptr);
_singleton_api->godot_string_destroy(&s);
// Bind script to Object
const void *args3[] = { (void *)script };
_singleton_api->godot_method_bind_ptrcall(_set_script_mb, out, args3, nullptr);
return GODOT_OK;
}
godot_net_webrtc_library library = {
{ 3, 2 },
&unregistered,
&create_peer_connection_wp,
NULL,
};
extern "C" void GDN_EXPORT godot_gdnative_singleton() {
if (godot::WebRTCPeerConnectionNative::_net_api) {
ERR_FAIL_COND(!godot::gdnlib);
_singleton_lib = godot::gdnlib;
ERR_FAIL_COND(!godot::api);
_singleton_api = godot::api;
_create_ns_cb = godot::api->godot_get_class_constructor("NativeScript");
ERR_FAIL_COND(!_create_ns_cb);
_set_script_mb = godot::api->godot_method_bind_get_method("Object", "set_script");
ERR_FAIL_COND(!_set_script_mb);
_set_class_name_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_class_name");
ERR_FAIL_COND(!_set_class_name_mb);
_set_library_mb = godot::api->godot_method_bind_get_method("NativeScript", "set_library");
ERR_FAIL_COND(!_set_library_mb);
// If registration is successful _singleton will be set to true
_singleton = godot::WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(&library) == GODOT_OK;
if (!_singleton)
ERR_PRINT("Failed initializing webrtc singleton library");
}
}
/* Godot export stuff */
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
const godot_gdnative_core_api_struct *api = o->api_struct;
for (int i = 0; i < api->num_extensions; i++) {
if (api->extensions[i]->type != GDNATIVE_EXT_NET)
continue;
const godot_gdnative_ext_net_api_struct *net_api = (godot_gdnative_ext_net_api_struct *)api->extensions[i];
if (!net_api->next)
break;
if (net_api->next->version.major == 3 && net_api->next->version.minor == 2) {
godot::WebRTCPeerConnectionNative::_net_api = (const godot_gdnative_ext_net_3_2_api_struct *)net_api->next;
}
}
godot_webrtc::WebRTCLibPeerConnection::initialize_signaling();
godot::Godot::gdnative_init(o);
}
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
if (_singleton) { // If we are the active singleton, unregister
godot::WebRTCPeerConnectionNative::_net_api->godot_net_set_webrtc_library(NULL);
}
godot_webrtc::WebRTCLibPeerConnection::deinitialize_signaling();
godot::Godot::gdnative_terminate(o);
}
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_class<godot_webrtc::WebRTCLibPeerConnection>();
godot::register_class<godot_webrtc::WebRTCLibDataChannel>();
}