mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-01 05:48:15 +03:00
The "ios_min_version" is missing from godot-cpp-3.x, and the macos CC variable is not explicitely set to "clang". Since the values are passed to cmake, they used to cause unnecessary rebuilds of libdatchannel when compiling both version 3 and 4.
181 lines
6.1 KiB
Python
181 lines
6.1 KiB
Python
#!python
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import os, sys, platform, json, subprocess
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import SCons
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def add_sources(sources, dirpath, extension):
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for f in os.listdir(dirpath):
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if f.endswith("." + extension):
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sources.append(dirpath + "/" + f)
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def replace_flags(flags, replaces):
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for k, v in replaces.items():
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if k in flags:
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flags[flags.index(k)] = v
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env = Environment()
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opts = Variables(["customs.py"], ARGUMENTS)
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opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"]))
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opts.Update(env)
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# Minimum target platform versions.
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if "ios_min_version" not in ARGUMENTS:
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ARGUMENTS["ios_min_version"] = "11.0"
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if "macos_deployment_target" not in ARGUMENTS:
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ARGUMENTS["macos_deployment_target"] = "11.0"
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if "android_api_level" not in ARGUMENTS:
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ARGUMENTS["android_api_level"] = "28"
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if env["godot_version"] == "3":
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if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
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ARGUMENTS["platform"] = "osx" # compatibility with old osx name
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env = SConscript("godot-cpp-3.x/SConstruct")
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# Patch base env
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replace_flags(
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env["CCFLAGS"],
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{
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"-mios-simulator-version-min=10.0": "-mios-simulator-version-min=11.0",
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"-miphoneos-version-min=10.0": "-miphoneos-version-min=11.0",
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"/std:c++14": "/std:c++17",
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"-std=c++14": "-std=c++17",
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},
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)
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env = env.Clone()
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if env["target"] == "debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["platform"] == "windows" and env["use_mingw"]:
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env.Append(LINKFLAGS=["-static-libgcc"])
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if env["platform"] == "osx":
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env["platform"] = "macos" # compatibility with old osx name
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ARGUMENTS["platform"] = "macos"
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env["CC"] = "clang" # CC is not set in 3.x and can result in it being "gcc".
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if env["platform"] == "ios":
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env["ios_min_version"] = "11.0"
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# Normalize suffix
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if env["platform"] in ["windows", "linux"]:
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env["arch"] = "x86_32" if env["bits"] == "32" else "x86_64"
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env["arch_suffix"] = env["arch"]
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elif env["platform"] == "macos":
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env["arch"] = env["macos_arch"]
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env["arch_suffix"] = env["arch"]
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elif env["platform"] == "ios":
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env["arch"] = "arm32" if env["ios_arch"] == "armv7" else env["ios_arch"]
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env["arch_suffix"] = env["ios_arch"] + (".simulator" if env["ios_simulator"] else "")
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elif env["platform"] == "android":
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env["arch"] = {
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"armv7": "arm32",
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"arm64v8": "arm64",
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"x86": "x86_32",
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"x86_64": "x86_64",
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}[env["android_arch"]]
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env["arch_suffix"] = env["arch"]
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target_compat = "template_" + env["target"]
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env["suffix"] = ".{}.{}.{}".format(env["platform"], target_compat, env["arch_suffix"])
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env["debug_symbols"] = False
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# Some windows specific hacks.
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if env["platform"] == "windows":
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if sys.platform not in ["win32", "msys"]:
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# Set missing CC for MinGW from upstream build module.
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if env["bits"] == "64":
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env["CC"] = "x86_64-w64-mingw32-gcc"
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elif env["bits"] == "32":
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env["CC"] = "i686-w64-mingw32-gcc"
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elif not env["use_mingw"]:
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# Mark as MSVC build (would have failed to build the library otherwise).
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env["is_msvc"] = True
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else:
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env = SConscript("godot-cpp/SConstruct").Clone()
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# Should probably go to upstream godot-cpp.
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# We let SCons build its default ENV as it includes OS-specific things which we don't
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# want to have to pull in manually.
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# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
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env.PrependENVPath("PATH", os.getenv("PATH"))
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env.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
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if "TERM" in os.environ: # Used for colored output.
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env["ENV"]["TERM"] = os.environ["TERM"]
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# Patch mingw SHLIBSUFFIX.
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if env["platform"] == "windows" and env["use_mingw"]:
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env["SHLIBSUFFIX"] = ".dll"
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# Patch OSXCross config.
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if env["platform"] == "macos" and os.environ.get("OSXCROSS_ROOT", ""):
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env["SHLIBSUFFIX"] = ".dylib"
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if env["macos_deployment_target"] != "default":
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env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = env["macos_deployment_target"]
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opts.Update(env)
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target = env["target"]
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if env["godot_version"] == "3":
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result_path = os.path.join("bin", "gdnative", "webrtc" if env["target"] == "release" else "webrtc_debug")
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else:
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result_path = os.path.join("bin", "extension", "webrtc")
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# Our includes and sources
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env.Append(CPPPATH=["src/"])
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env.Append(CPPDEFINES=["RTC_STATIC"])
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sources = []
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sources.append(
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[
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"src/WebRTCLibDataChannel.cpp",
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"src/WebRTCLibPeerConnection.cpp",
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]
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)
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if env["godot_version"] == "4":
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sources.append("src/init_gdextension.cpp")
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else:
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env.Append(CPPDEFINES=["GDNATIVE_WEBRTC"])
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sources.append("src/init_gdnative.cpp")
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add_sources(sources, "src/net/", "cpp")
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# Add our build tools
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for tool in ["openssl", "cmake", "rtc"]:
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env.Tool(tool, toolpath=["tools"])
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ssl = env.OpenSSL()
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rtc = env.BuildLibDataChannel(ssl)
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# Forces building our sources after OpenSSL and libdatachannel.
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# This is because OpenSSL headers are generated by their build system and SCons doesn't know about them.
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# Note: This might not be necessary in this specific case since our sources doesn't include OpenSSL headers directly,
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# but it's better to be safe in case of indirect inclusions by one of our other dependencies.
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env.Depends(sources, ssl + rtc)
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# Make the shared library
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result_name = "libwebrtc_native{}{}".format(env["suffix"], env["SHLIBSUFFIX"])
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library = env.SharedLibrary(target=os.path.join(result_path, "lib", result_name), source=sources)
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Default(library)
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# GDNativeLibrary
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if env["godot_version"] == "3":
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gdnlib = "webrtc" if target != "debug" else "webrtc_debug"
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ext = ".tres"
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extfile = env.Substfile(
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os.path.join(result_path, gdnlib + ext),
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"misc/webrtc" + ext,
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SUBST_DICT={
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"{GDNATIVE_PATH}": gdnlib,
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"{TARGET}": "template_" + env["target"],
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},
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)
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else:
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extfile = env.InstallAs(os.path.join(result_path, "webrtc.gdextension"), "misc/webrtc.gdextension")
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Default(extfile)
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