Files
webrtc-native/SConstruct
Fabio Alessandrelli 7cb6d6c846 Add OSX arm64 build.
Needs a more recent revision of godot-cpp, but can still use
godot-headers from 3.2 . See CI script update for details.
2021-07-11 10:01:55 +02:00

388 lines
13 KiB
Python

#!python
import os, sys, platform, json, subprocess
if sys.version_info < (3,):
def decode_utf8(x):
return x
else:
import codecs
def decode_utf8(x):
return codecs.utf_8_decode(x)[0]
def add_sources(sources, dirpath, extension):
for f in os.listdir(dirpath):
if f.endswith("." + extension):
sources.append(dirpath + "/" + f)
def gen_gdnative_lib(target, source, env):
for t in target:
with open(t.srcnode().path, "w") as w:
w.write(
decode_utf8(source[0].get_contents())
.replace("{GDNATIVE_PATH}", os.path.splitext(t.name)[0])
.replace("{TARGET}", env["target"])
)
env = Environment()
target_arch = ARGUMENTS.get("b", ARGUMENTS.get("bits", "64"))
target_platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
if target_platform == "windows":
# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
if target_arch == "64":
env = Environment(ENV=os.environ, TARGET_ARCH="amd64")
else:
env = Environment(ENV=os.environ, TARGET_ARCH="x86")
env.Append(BUILDERS={"GDNativeLibBuilder": Builder(action=gen_gdnative_lib)})
customs = ["custom.py"]
opts = Variables(customs, ARGUMENTS)
opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler", False))
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release")))
opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
opts.Add(
"android_api_level",
"Target Android API level",
"18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
)
opts.Add(
"ANDROID_NDK_ROOT",
"Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.",
os.environ.get("ANDROID_NDK_ROOT", None),
)
opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["armv7", "arm64", "x86_64"]))
opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
opts.Add(
"IPHONEPATH",
"Path to iPhone toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
)
opts.Add("macos_sdk_path", "macOS SDK path", "")
opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "x86_64", ["x86_64", "arm64"]))
# Update environment (parse options)
opts.Update(env)
target = env["target"]
if target_platform == "android":
target_arch = env["android_arch"]
elif target_platform == "ios":
target_arch = env["ios_arch"]
host_platform = platform.system()
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get("headers", "godot-cpp/godot-headers")
godot_cpp_headers = ARGUMENTS.get("godot_cpp_headers", "godot-cpp/include")
godot_cpp_lib_dir = ARGUMENTS.get("godot_cpp_lib_dir", "godot-cpp/bin")
result_path = os.path.join("bin", "webrtc" if env["target"] == "release" else "webrtc_debug", "lib")
lib_prefix = ""
# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
if "CXX" in env and "clang" in os.path.basename(env["CXX"]):
env["use_llvm"] = True
if target_platform == "linux":
env["CXX"] = "g++"
# LLVM
if env["use_llvm"]:
if "clang++" not in os.path.basename(env["CXX"]):
env["CC"] = "clang"
env["CXX"] = "clang++"
env["LINK"] = "clang++"
if env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
env.Append(LINKFLAGS=["-rdynamic"])
else:
env.Prepend(CCFLAGS=["-O3"])
env.Append(CCFLAGS=["-fPIC", "-std=c++14"])
if target_arch == "32":
env.Append(CCFLAGS=["-m32"])
env.Append(LINKFLAGS=["-m32"])
elif target_arch == "64":
env.Append(CCFLAGS=["-m64"])
env.Append(LINKFLAGS=["-m64"])
# i386 does not like static libstdc++
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
elif target_platform == "windows":
if host_platform == "Windows":
lib_prefix = "lib"
env.Append(LINKFLAGS=["/WX"])
if target == "debug":
env.Append(CCFLAGS=["/EHsc", "/D_DEBUG", "/MDd"])
else:
env.Append(CCFLAGS=["/O2", "/EHsc", "/DNDEBUG", "/MD"])
else:
if target_arch == "32":
env["CXX"] = "i686-w64-mingw32-g++"
elif target_arch == "64":
env["CXX"] = "x86_64-w64-mingw32-g++"
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
env.Append(CCFLAGS=["-std=c++14", "-Wwrite-strings"])
env.Append(LINKFLAGS=["--static", "-Wl,--no-undefined", "-static-libgcc", "-static-libstdc++"])
elif target_platform == "osx":
if env["use_llvm"]:
env["CXX"] = "clang++"
# Only 64-bits is supported for OS X
target_arch = "64"
if env["macos_arch"] != "x86_64":
target_arch = "arm64"
env.Append(CCFLAGS=["-std=c++14", "-arch", env["macos_arch"]])
env.Append(LINKFLAGS=["-arch", env["macos_arch"], "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
if env["macos_sdk_path"]:
env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
elif target_platform == "ios":
if env["ios_simulator"]:
sdk_name = "iphonesimulator"
env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
env["LIBSUFFIX"] = ".simulator" + env["LIBSUFFIX"]
else:
sdk_name = "iphoneos"
env.Append(CCFLAGS=["-miphoneos-version-min=10.0"])
try:
sdk_path = decode_utf8(subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip())
except (subprocess.CalledProcessError, OSError):
raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
compiler_path = env["IPHONEPATH"] + "/usr/bin/"
env["ENV"]["PATH"] = env["IPHONEPATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
env.Append(CCFLAGS=["-std=c++14", "-arch", env["ios_arch"], "-isysroot", sdk_path])
env.Append(
LINKFLAGS=["-arch", env["ios_arch"], "-Wl,-undefined,dynamic_lookup", "-isysroot", sdk_path, "-F" + sdk_path]
)
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
elif target_platform == "android":
# Verify NDK root
if not "ANDROID_NDK_ROOT" in env:
raise ValueError(
"To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation."
)
# Validate API level
api_level = int(env["android_api_level"])
if target_arch in ["arm64v8", "x86_64"] and api_level < 21:
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
env["android_api_level"] = "21"
api_level = 21
# Setup toolchain
toolchain = env["ANDROID_NDK_ROOT"] + "/toolchains/llvm/prebuilt/"
if host_platform == "Windows":
toolchain += "windows"
import platform as pltfm
if pltfm.machine().endswith("64"):
toolchain += "-x86_64"
elif host_platform == "Linux":
toolchain += "linux-x86_64"
elif host_platform == "Darwin":
toolchain += "darwin-x86_64"
# Get architecture info
arch_info_table = {
"armv7": {
"march": "armv7-a",
"target": "armv7a-linux-androideabi",
"tool_path": "arm-linux-androideabi",
"compiler_path": "armv7a-linux-androideabi",
"ccflags": ["-mfpu=neon"],
},
"arm64v8": {
"march": "armv8-a",
"target": "aarch64-linux-android",
"tool_path": "aarch64-linux-android",
"compiler_path": "aarch64-linux-android",
"ccflags": [],
},
"x86": {
"march": "i686",
"target": "i686-linux-android",
"tool_path": "i686-linux-android",
"compiler_path": "i686-linux-android",
"ccflags": ["-mstackrealign"],
},
"x86_64": {
"march": "x86-64",
"target": "x86_64-linux-android",
"tool_path": "x86_64-linux-android",
"compiler_path": "x86_64-linux-android",
"ccflags": [],
},
}
arch_info = arch_info_table[target_arch]
# Setup tools
env["CC"] = toolchain + "/bin/clang"
env["CXX"] = toolchain + "/bin/clang++"
env.Append(
CCFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"], "-fPIC"]
)
env.Append(CCFLAGS=arch_info["ccflags"])
env.Append(LINKFLAGS=["--target=" + arch_info["target"] + env["android_api_level"], "-march=" + arch_info["march"]])
if env["target"] == "debug":
env.Append(CCFLAGS=["-Og", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
else:
print("No valid target platform selected.")
sys.exit(1)
# Godot CPP bindings
env.Append(CPPPATH=[godot_headers])
env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + "/core", godot_cpp_headers + "/gen"])
env.Append(LIBPATH=[godot_cpp_lib_dir])
env.Append(
LIBS=[
"%sgodot-cpp.%s.%s.%s%s"
% (lib_prefix, target_platform, target, target_arch, ".simulator" if env["ios_simulator"] else "")
]
)
# WebRTC stuff
webrtc_dir = "webrtc"
lib_name = "libwebrtc_full"
lib_path = os.path.join(webrtc_dir, target_platform)
lib_path += {
"32": "/x86",
"64": "/x64",
"armv7": "/arm",
"arm64v8": "/arm64",
"arm64": "/arm64",
"x86": "/x86",
"x86_64": "/x64",
}[target_arch]
if target == "debug":
lib_path += "/Debug"
else:
lib_path += "/Release"
env.Append(CPPPATH=[webrtc_dir + "/include", webrtc_dir + "/include/third_party/abseil-cpp"])
if target_platform == "linux":
env.Append(LIBS=[lib_name, "atomic"])
env.Append(LIBPATH=[lib_path])
# env.Append(CCFLAGS=["-std=c++11"])
env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
elif target_platform == "windows":
# Mostly VisualStudio
if env["CC"] == "cl":
env.Append(CCFLAGS=["/DWEBRTC_WIN", "/DWIN32_LEAN_AND_MEAN", "/DNOMINMAX", "/DRTC_UNUSED=", "/DNO_RETURN="])
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
env.Append(LIBPATH=[lib_path])
# Mostly "gcc"
else:
env.Append(
CCFLAGS=[
"-DWINVER=0x0603",
"-D_WIN32_WINNT=0x0603",
"-DWEBRTC_WIN",
"-DWIN32_LEAN_AND_MEAN",
"-DNOMINMAX",
"-DRTC_UNUSED=",
"-DNO_RETURN=",
]
)
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
env.Append(LIBPATH=[lib_path])
elif target_platform == "osx":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC"])
env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
elif target_platform == "ios":
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC", "-DWEBRTC_IOS"])
env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
elif target_platform == "android":
env.Append(LIBS=["log"])
env.Append(LIBS=[lib_name])
env.Append(LIBPATH=[lib_path])
env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX", "-DWEBRTC_ANDROID"])
env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
if target_arch == "arm64v8":
env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM64", "-DWEBRTC_HAS_NEON"])
elif target_arch == "armv7":
env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM", "-DWEBRTC_ARCH_ARM_V7", "-DWEBRTC_HAS_NEON"])
# Our includes and sources
env.Append(CPPPATH=["src/"])
sources = []
add_sources(sources, "src/", "cpp")
add_sources(sources, "src/net/", "cpp")
# Suffix
suffix = ".%s.%s" % (target, target_arch)
env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
# Make the shared library
result_name = "webrtc_native.%s.%s.%s" % (target_platform, target, target_arch) + env["SHLIBSUFFIX"]
library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
Default(library)
# GDNativeLibrary
gdnlib = "webrtc"
if target != "release":
gdnlib += "_debug"
Default(env.GDNativeLibBuilder([os.path.join("bin", gdnlib, gdnlib + ".tres")], ["misc/gdnlib.tres"]))