mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-03 14:09:58 +03:00
30 lines
1.0 KiB
Diff
30 lines
1.0 KiB
Diff
diff --git a/godot-cpp-4.0/SConstruct b/godot-cpp-4.0/SConstruct
|
|
index 27ee137..32b425e 100644
|
|
--- a/godot-cpp-4.0/SConstruct
|
|
+++ b/godot-cpp-4.0/SConstruct
|
|
@@ -54,6 +54,8 @@ else:
|
|
# Default tools with no platform defaults to gnu toolchain.
|
|
# We apply platform specific toolchains via our custom tools.
|
|
env = Environment(tools=["default"], PLATFORM="")
|
|
+# Allows us to use Godot buildroot toolchain
|
|
+env.PrependENVPath("PATH", os.getenv("PATH"))
|
|
|
|
# Default num_jobs to local cpu count if not user specified.
|
|
# SCons has a peculiarity where user-specified options won't be overridden
|
|
|
|
diff --git a/godot-cpp-3.x/SConstruct b/godot-cpp-3.x/SConstruct
|
|
index f653d54..6f40377 100644
|
|
--- a/godot-cpp-3.x/SConstruct
|
|
+++ b/godot-cpp-3.x/SConstruct
|
|
@@ -194,6 +194,9 @@ if host_platform == "windows" and env["platform"] != "android":
|
|
|
|
opts.Update(env)
|
|
|
|
+# Allows us to use Godot buildroot toolchain
|
|
+env.PrependENVPath("PATH", os.getenv("PATH"))
|
|
+
|
|
# Require C++14
|
|
if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
|
|
# MSVC
|
|
|