mirror of
https://github.com/godotengine/webrtc-native.git
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109 lines
4.5 KiB
C++
109 lines
4.5 KiB
C++
/*************************************************************************/
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/* WebRTCLibDataChannel.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_DATA_CHANNEL_H
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#define WEBRTC_DATA_CHANNEL_H
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#ifdef GDNATIVE_WEBRTC
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#include <Godot.hpp> // Godot.hpp must go first, or windows builds breaks
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#include "net/WebRTCDataChannelNative.hpp"
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#define WebRTCDataChannelExtension WebRTCDataChannelNative
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#if !defined(GDCLASS)
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#define GDCLASS(arg1, arg2) GODOT_CLASS(arg1, arg2)
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#endif
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#else
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#include <godot_cpp/classes/global_constants_binds.hpp>
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#include <godot_cpp/classes/web_rtc_data_channel_extension.hpp>
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#endif
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#include <mutex>
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#include <queue>
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#include <utility>
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#include "rtc/rtc.hpp"
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namespace godot_webrtc {
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class WebRTCLibDataChannel : public godot::WebRTCDataChannelExtension {
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GDCLASS(WebRTCLibDataChannel, WebRTCDataChannelExtension);
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private:
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using QueuedPacket = std::pair<std::vector<uint8_t>, bool>;
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std::mutex *mutex;
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std::queue<QueuedPacket> packet_queue;
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QueuedPacket current_packet;
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std::shared_ptr<rtc::DataChannel> channel = nullptr;
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WriteMode write_mode = WRITE_MODE_BINARY;
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ChannelState channel_state = STATE_CONNECTING;
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bool negotiated = false;
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void queue_packet(const uint8_t *data, uint32_t size, bool p_is_string);
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void bind_channel(std::shared_ptr<rtc::DataChannel> p_channel, bool p_negotiated);
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protected:
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static void _bind_methods() {}
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public:
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static WebRTCLibDataChannel *new_data_channel(std::shared_ptr<rtc::DataChannel> p_channel, bool p_negotiated);
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/* PacketPeer */
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virtual godot::Error _get_packet(const uint8_t **r_buffer, int32_t *r_len) override;
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virtual godot::Error _put_packet(const uint8_t *p_buffer, int64_t p_len) override;
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virtual int64_t _get_available_packet_count() const override;
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virtual int64_t _get_max_packet_size() const override;
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/* WebRTCDataChannel */
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godot::Error _poll() override;
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void _close() override;
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void _set_write_mode(WriteMode p_mode) override;
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WriteMode _get_write_mode() const override;
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bool _was_string_packet() const override;
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ChannelState _get_ready_state() const override;
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godot::String _get_label() const override;
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bool _is_ordered() const override;
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int64_t _get_id() const override;
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int64_t _get_max_packet_life_time() const override;
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int64_t _get_max_retransmits() const override;
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godot::String _get_protocol() const override;
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bool _is_negotiated() const override;
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int64_t _get_buffered_amount() const override;
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WebRTCLibDataChannel();
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~WebRTCLibDataChannel();
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};
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} // namespace godot_webrtc
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#endif // WEBRTC_DATA_CHANNEL_H
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