mirror of
https://github.com/godotengine/webrtc-native.git
synced 2025-12-31 01:48:26 +03:00
355 lines
12 KiB
Python
355 lines
12 KiB
Python
#!python
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import os, sys, platform, json, subprocess
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if sys.version_info < (3,):
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def decode_utf8(x):
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return x
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else:
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import codecs
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def decode_utf8(x):
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return codecs.utf_8_decode(x)[0]
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def add_sources(sources, dirpath, extension):
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for f in os.listdir(dirpath):
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if f.endswith('.' + extension):
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sources.append(dirpath + '/' + f)
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def gen_gdnative_lib(target, source, env):
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for t in target:
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with open(t.srcnode().path, 'w') as w:
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w.write(decode_utf8(source[0].get_contents()).replace('{GDNATIVE_PATH}', os.path.splitext(t.name)[0]).replace('{TARGET}', env['target']))
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env = Environment()
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target_arch = ARGUMENTS.get('b', ARGUMENTS.get('bits', '64'))
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target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
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if target_platform == 'windows':
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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if (target_arch == '64'):
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env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
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else:
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env = Environment(ENV = os.environ, TARGET_ARCH='x86')
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env.Append(BUILDERS={'GDNativeLibBuilder': Builder(action=gen_gdnative_lib)})
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customs = ['custom.py']
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opts = Variables(customs, ARGUMENTS)
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opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler', False))
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release')))
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opts.Add(EnumVariable(
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'android_arch',
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'Target Android architecture',
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'armv7',
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['armv7','arm64v8', 'x86', 'x86_64']
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))
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opts.Add(
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'android_api_level',
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'Target Android API level',
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'18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
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)
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opts.Add(
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'ANDROID_NDK_ROOT',
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'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
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os.environ.get("ANDROID_NDK_ROOT", None)
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)
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opts.Add(EnumVariable(
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'ios_arch',
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'Target iOS architecture',
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'arm64',
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['armv7', 'arm64', 'x86_64']
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))
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opts.Add(BoolVariable(
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'ios_simulator',
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'Target iOS Simulator',
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False
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))
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opts.Add(
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'IPHONEPATH',
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'Path to iPhone toolchain',
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'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain',
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)
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# Update environment (parse options)
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opts.Update(env)
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target = env['target']
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if target_platform == 'android':
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target_arch = env['android_arch']
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elif target_platform == 'ios':
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target_arch = env['ios_arch']
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host_platform = platform.system()
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', 'godot-cpp/godot-headers')
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godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', 'godot-cpp/include')
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godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'godot-cpp/bin')
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result_path = os.path.join('bin', 'webrtc' if env['target'] == 'release' else 'webrtc_debug', 'lib')
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lib_prefix = ""
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# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
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if 'CXX' in env and 'clang' in os.path.basename(env['CXX']):
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env['use_llvm'] = True
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if target_platform == 'linux':
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env['CXX']='g++'
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# LLVM
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if env['use_llvm']:
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if ('clang++' not in os.path.basename(env['CXX'])):
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env['CC'] = 'clang'
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env["CXX"] = "clang++"
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env["LINK"] = "clang++"
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if (env["target"] == "debug"):
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env.Prepend(CCFLAGS=['-g3'])
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env.Append(LINKFLAGS=['-rdynamic'])
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else:
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env.Prepend(CCFLAGS=['-O3'])
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env.Append(CCFLAGS=['-fPIC', '-std=c++14'])
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if target_arch == '32':
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env.Append(CCFLAGS = [ '-m32' ])
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env.Append(LINKFLAGS = [ '-m32' ])
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elif target_arch == '64':
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env.Append(CCFLAGS = [ '-m64' ])
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env.Append(LINKFLAGS = [ '-m64' ])
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# i386 does not like static libstdc++
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env.Append(LINKFLAGS=['-static-libgcc', '-static-libstdc++'])
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elif target_platform == 'windows':
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if host_platform == 'Windows':
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lib_prefix = "lib"
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env.Append(LINKFLAGS = [ '/WX' ])
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if target == 'debug':
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env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
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else:
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env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
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else:
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if target_arch == '32':
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env['CXX']='i686-w64-mingw32-g++'
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elif target_arch == '64':
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env['CXX']='x86_64-w64-mingw32-g++'
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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env.Append(CCFLAGS = [ '-std=c++14', '-Wwrite-strings' ])
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env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
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elif target_platform == 'osx':
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if env['use_llvm']:
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env['CXX'] = 'clang++'
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# Only 64-bits is supported for OS X
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target_arch = '64'
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env.Append(CCFLAGS = [ '-std=c++14', '-arch', 'x86_64' ])
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env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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elif target_platform == 'ios':
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if env['ios_simulator']:
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sdk_name = 'iphonesimulator'
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env.Append(CCFLAGS=['-mios-simulator-version-min=10.0'])
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env['LIBSUFFIX'] = ".simulator" + env['LIBSUFFIX']
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else:
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sdk_name = 'iphoneos'
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env.Append(CCFLAGS=['-miphoneos-version-min=10.0'])
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try:
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sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
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except (subprocess.CalledProcessError, OSError):
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raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
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compiler_path = env['IPHONEPATH'] + '/usr/bin/'
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env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
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env['CC'] = compiler_path + 'clang'
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env['CXX'] = compiler_path + 'clang++'
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env['AR'] = compiler_path + 'ar'
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env['RANLIB'] = compiler_path + 'ranlib'
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env.Append(CCFLAGS=['-std=c++14', '-arch', env['ios_arch'], '-isysroot', sdk_path])
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env.Append(LINKFLAGS=[
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'-arch',
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env['ios_arch'],
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'-Wl,-undefined,dynamic_lookup',
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'-isysroot', sdk_path,
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'-F' + sdk_path
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])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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elif target_platform == 'android':
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# Verify NDK root
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if not 'ANDROID_NDK_ROOT' in env:
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raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
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# Validate API level
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api_level = int(env['android_api_level'])
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if target_arch in ['arm64v8', 'x86_64'] and api_level < 21:
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print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
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env['android_api_level'] = '21'
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api_level = 21
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# Setup toolchain
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toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
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if host_platform == "Windows":
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toolchain += "windows"
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import platform as pltfm
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if pltfm.machine().endswith("64"):
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toolchain += "-x86_64"
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elif host_platform == "Linux":
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toolchain += "linux-x86_64"
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elif host_platform == "Darwin":
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toolchain += "darwin-x86_64"
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# Get architecture info
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arch_info_table = {
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"armv7" : {
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"march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
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"ccflags" : ['-mfpu=neon']
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},
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"arm64v8" : {
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"march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
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"ccflags" : []
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},
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"x86" : {
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"march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
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"ccflags" : ['-mstackrealign']
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},
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"x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
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"ccflags" : []
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}
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}
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arch_info = arch_info_table[target_arch]
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# Setup tools
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env['CC'] = toolchain + "/bin/clang"
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env['CXX'] = toolchain + "/bin/clang++"
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env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])
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env.Append(CCFLAGS=arch_info['ccflags'])
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env.Append(LINKFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march']])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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else:
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print("No valid target platform selected.")
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sys.exit(1)
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# Godot CPP bindings
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
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env.Append(LIBPATH=[godot_cpp_lib_dir])
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env.Append(LIBS=['%sgodot-cpp.%s.%s.%s%s' % (lib_prefix, target_platform, target, target_arch, ".simulator" if env["ios_simulator"] else "")])
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# WebRTC stuff
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webrtc_dir = "webrtc"
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lib_name = 'libwebrtc_full'
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lib_path = os.path.join(webrtc_dir, target_platform)
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lib_path += {'32': '/x86',
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'64': '/x64',
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'armv7': '/arm',
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'arm64v8': '/arm64',
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'arm64': '/arm64',
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'x86': '/x86',
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'x86_64': '/x64'}[target_arch]
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if target == 'debug':
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lib_path += '/Debug'
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else:
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lib_path += '/Release'
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env.Append(CPPPATH=[webrtc_dir + "/include", webrtc_dir + "/include/third_party/abseil-cpp"])
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if target_platform == "linux":
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env.Append(LIBS=[lib_name, "atomic"])
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env.Append(LIBPATH=[lib_path])
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#env.Append(CCFLAGS=["-std=c++11"])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == "windows":
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# Mostly VisualStudio
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if env["CC"] == "cl":
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env.Append(CCFLAGS=["/DWEBRTC_WIN", "/DWIN32_LEAN_AND_MEAN", "/DNOMINMAX", "/DRTC_UNUSED=", "/DNO_RETURN="])
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
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env.Append(LIBPATH=[lib_path])
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# Mostly "gcc"
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else:
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env.Append(CCFLAGS=["-DWINVER=0x0603", "-D_WIN32_WINNT=0x0603", "-DWEBRTC_WIN", "-DWIN32_LEAN_AND_MEAN", "-DNOMINMAX", "-DRTC_UNUSED=", "-DNO_RETURN="])
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env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in ["secur32", "advapi32", "winmm", lib_name]])
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env.Append(LIBPATH=[lib_path])
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elif target_platform == "osx":
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == 'ios':
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC", "-DWEBRTC_IOS"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == "android":
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env.Append(LIBS=['log'])
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX", "-DWEBRTC_ANDROID"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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if target_arch == 'arm64v8':
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env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM64", "-DWEBRTC_HAS_NEON"])
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elif target_arch == 'armv7':
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env.Append(CCFLAGS=["-DWEBRTC_ARCH_ARM", "-DWEBRTC_ARCH_ARM_V7", "-DWEBRTC_HAS_NEON"])
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# Our includes and sources
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env.Append(CPPPATH=['src/'])
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sources = []
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add_sources(sources, 'src/', 'cpp')
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add_sources(sources, 'src/net/', 'cpp')
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# Suffix
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suffix = '.%s.%s' % (target, target_arch)
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env["SHOBJSUFFIX"] = suffix + env["SHOBJSUFFIX"]
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# Make the shared library
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result_name = 'webrtc_native.%s.%s.%s' % (target_platform, target, target_arch) + env["SHLIBSUFFIX"]
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library = env.SharedLibrary(target=os.path.join(result_path, result_name), source=sources)
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Default(library)
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# GDNativeLibrary
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gdnlib = 'webrtc'
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if target != 'release':
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gdnlib += '_debug'
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Default(env.GDNativeLibBuilder([os.path.join('bin', gdnlib, gdnlib + '.tres')], ['misc/gdnlib.tres']))
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