mirror of
https://github.com/godotengine/webrtc-native.git
synced 2026-01-03 14:09:58 +03:00
Add mac and ios platforms. Fix GDNLibrary.
This commit is contained in:
90
SConstruct
90
SConstruct
@@ -1,6 +1,14 @@
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#!python
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import os, sys, platform, json
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import os, sys, platform, json, subprocess
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if sys.version_info < (3,):
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def decode_utf8(x):
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return x
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else:
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import codecs
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def decode_utf8(x):
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return codecs.utf_8_decode(x)[0]
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def add_sources(sources, dirpath, extension):
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@@ -12,7 +20,7 @@ def add_sources(sources, dirpath, extension):
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def gen_gdnative_lib(target, source, env):
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for t in target:
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with open(t.srcnode().path, 'w') as w:
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w.write(source[0].get_contents().decode('utf8').replace('{GDNATIVE_PATH}', os.path.splitext(t.name)[0]).replace('{TARGET}', env['target']))
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w.write(decode_utf8(source[0].get_contents()).replace('{GDNATIVE_PATH}', os.path.splitext(t.name)[0]).replace('{TARGET}', env['target']))
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env = Environment()
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@@ -52,6 +60,23 @@ opts.Add(
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os.environ.get("ANDROID_NDK_ROOT", None)
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)
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opts.Add(EnumVariable(
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'ios_arch',
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'Target iOS architecture',
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'arm64',
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['armv7', 'arm64', 'x86_64']
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))
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opts.Add(BoolVariable(
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'ios_simulator',
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'Target iOS Simulator',
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False
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))
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opts.Add(
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'IPHONEPATH',
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'Path to iPhone toolchain',
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'/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain',
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)
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# Update environment (parse options)
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opts.Update(env)
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@@ -59,6 +84,8 @@ target = env['target']
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if target_platform == 'android':
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target_arch = env['android_arch']
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elif target_platform == 'ios':
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target_arch = env['ios_arch']
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host_platform = platform.system()
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# Local dependency paths, adapt them to your setup
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@@ -96,6 +123,8 @@ if target_platform == 'linux':
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elif target_arch == '64':
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env.Append(CCFLAGS = [ '-m64' ])
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env.Append(LINKFLAGS = [ '-m64' ])
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# i386 does not like static libstdc++
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env.Append(LINKFLAGS=['-static-libgcc', '-static-libstdc++'])
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elif target_platform == 'windows':
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if host_platform == 'Windows':
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@@ -125,6 +154,48 @@ elif target_platform == 'osx':
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env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
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env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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elif target_platform == 'ios':
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if env['ios_simulator']:
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sdk_name = 'iphonesimulator'
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env.Append(CCFLAGS=['-mios-simulator-version-min=10.0'])
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env['LIBSUFFIX'] = ".simulator" + env['LIBSUFFIX']
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else:
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sdk_name = 'iphoneos'
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env.Append(CCFLAGS=['-miphoneos-version-min=10.0'])
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try:
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sdk_path = decode_utf8(subprocess.check_output(['xcrun', '--sdk', sdk_name, '--show-sdk-path']).strip())
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except (subprocess.CalledProcessError, OSError):
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raise ValueError("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
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compiler_path = env['IPHONEPATH'] + '/usr/bin/'
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env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
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env['CC'] = compiler_path + 'clang'
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env['CXX'] = compiler_path + 'clang++'
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env['AR'] = compiler_path + 'ar'
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env['RANLIB'] = compiler_path + 'ranlib'
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env.Append(CCFLAGS=['-std=c++14', '-arch', env['ios_arch'], '-isysroot', sdk_path])
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env.Append(LINKFLAGS=[
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'-arch',
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env['ios_arch'],
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'-Wl,-undefined,dynamic_lookup',
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'-isysroot', sdk_path,
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'-F' + sdk_path
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])
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if env['target'] == 'debug':
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env.Append(CCFLAGS=['-Og', '-g'])
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elif env['target'] == 'release':
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env.Append(CCFLAGS=['-O3'])
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elif target_platform == 'android':
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# Verify NDK root
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if not 'ANDROID_NDK_ROOT' in env:
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@@ -185,7 +256,7 @@ else:
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env.Append(CPPPATH=[godot_headers])
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env.Append(CPPPATH=[godot_cpp_headers, godot_cpp_headers + '/core', godot_cpp_headers + '/gen'])
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env.Append(LIBPATH=[godot_cpp_lib_dir])
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env.Append(LIBS=['%sgodot-cpp.%s.%s.%s' % (lib_prefix, target_platform, target, target_arch)])
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env.Append(LIBS=['%sgodot-cpp.%s.%s.%s%s' % (lib_prefix, target_platform, target, target_arch, ".simulator" if env["ios_simulator"] else "")])
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# WebRTC stuff
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webrtc_dir = "webrtc"
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@@ -196,6 +267,7 @@ lib_path += {'32': '/x86',
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'64': '/x64',
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'armv7': '/arm',
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'arm64v8': '/arm64',
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'arm64': '/arm64',
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'x86': '/x86',
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'x86_64': '/x64'}[target_arch]
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@@ -207,7 +279,7 @@ else:
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env.Append(CPPPATH=[webrtc_dir + "/include"])
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if target_platform == "linux":
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env.Append(LIBS=[lib_name])
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env.Append(LIBS=[lib_name, "atomic"])
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env.Append(LIBPATH=[lib_path])
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#env.Append(CCFLAGS=["-std=c++11"])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_LINUX"])
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@@ -228,6 +300,14 @@ elif target_platform == "windows":
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elif target_platform == "osx":
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == 'ios':
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env.Append(LIBS=[lib_name])
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env.Append(LIBPATH=[lib_path])
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env.Append(CCFLAGS=["-DWEBRTC_POSIX", "-DWEBRTC_MAC", "-DWEBRTC_IOS"])
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env.Append(CCFLAGS=["-DRTC_UNUSED=''", "-DNO_RETURN=''"])
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elif target_platform == "android":
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env.Append(LIBS=['log'])
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@@ -261,4 +341,4 @@ Default(library)
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gdnlib = 'webrtc'
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if target != 'release':
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gdnlib += '_debug'
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Default(env.GDNativeLibBuilder([os.path.join('bin', gdnlib, gdnlib + '.gdns')], ['misc/gdnlib.tres']))
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Default(env.GDNativeLibBuilder([os.path.join('bin', gdnlib, gdnlib + '.tres')], ['misc/gdnlib.tres']))
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