[SCons] Move platform configuration to cmake tool.

This commit is contained in:
Fabio Alessandrelli
2023-05-25 02:33:18 +02:00
parent ee40730c20
commit 45549e020f
3 changed files with 68 additions and 45 deletions

View File

@@ -21,6 +21,14 @@ opts = Variables(["customs.py"], ARGUMENTS)
opts.Add(EnumVariable("godot_version", "The Godot target version", "4", ["3", "4"]))
opts.Update(env)
# Minimum target platform versions.
if "ios_min_version" not in ARGUMENTS:
ARGUMENTS["ios_min_version"] = "11.0"
if "macos_deployment_target" not in ARGUMENTS:
ARGUMENTS["macos_deployment_target"] = "11.0"
if "android_api_level" not in ARGUMENTS:
ARGUMENTS["android_api_level"] = "28"
if env["godot_version"] == "3":
if "platform" in ARGUMENTS and ARGUMENTS["platform"] == "macos":
ARGUMENTS["platform"] = "osx" # compatibility with old osx name
@@ -81,7 +89,6 @@ if env["godot_version"] == "3":
elif env["bits"] == "32":
env["CC"] = "i686-w64-mingw32-gcc"
else:
ARGUMENTS["ios_min_version"] = "11.0"
env = SConscript("godot-cpp/SConstruct").Clone()
# Should probably go to upstream godot-cpp.