diff --git a/SConstruct b/SConstruct index 8be57d1..2cc3199 100644 --- a/SConstruct +++ b/SConstruct @@ -132,6 +132,12 @@ if cpp_env.get("is_msvc", False): replace_flags(env["CCFLAGS"], {"/MT": "/MD"}) replace_flags(cpp_env["CCFLAGS"], {"/MT": "/MD"}) +if env["platform"] == "ios": + if env["ios_simulator"]: + env.AppendUnique(LINKFLAGS=["-mios-simulator-version-min=" + ARGUMENTS["ios_min_version"]]) + else: + env.AppendUnique(LINKFLAGS=["-miphoneos-version-min=" + ARGUMENTS["ios_min_version"]]) + # Should probably go to upstream godot-cpp. # We let SCons build its default ENV as it includes OS-specific things which we don't # want to have to pull in manually.