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Update godot-cpp to tip of 3.2 branch.
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@@ -89,7 +89,7 @@ elif target_platform == 'ios':
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host_platform = platform.system()
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# Local dependency paths, adapt them to your setup
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godot_headers = ARGUMENTS.get('headers', 'godot-cpp/godot_headers')
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godot_headers = ARGUMENTS.get('headers', 'godot-cpp/godot-headers')
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godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', 'godot-cpp/include')
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godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'godot-cpp/bin')
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result_path = os.path.join('bin', 'webrtc' if env['target'] == 'release' else 'webrtc_debug', 'lib')
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