Update godot-cpp to tip of 3.2 branch.

This commit is contained in:
Fabio Alessandrelli
2021-07-02 00:26:10 +02:00
parent c1c7ae5081
commit 3014c3099f
2 changed files with 2 additions and 2 deletions

View File

@@ -89,7 +89,7 @@ elif target_platform == 'ios':
host_platform = platform.system()
# Local dependency paths, adapt them to your setup
godot_headers = ARGUMENTS.get('headers', 'godot-cpp/godot_headers')
godot_headers = ARGUMENTS.get('headers', 'godot-cpp/godot-headers')
godot_cpp_headers = ARGUMENTS.get('godot_cpp_headers', 'godot-cpp/include')
godot_cpp_lib_dir = ARGUMENTS.get('godot_cpp_lib_dir', 'godot-cpp/bin')
result_path = os.path.join('bin', 'webrtc' if env['target'] == 'release' else 'webrtc_debug', 'lib')