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The default level is High, which is equivalent to the previous glow setting used (bicubic upscaling enabled). Low keeps glow enabled but disables bicubic upscaling. Disabled disables glow entirely. The setting is called "bloom" as it's a more common term in gaming, even though the Environment parameter is called "glow".
27 lines
549 B
GDScript
27 lines
549 B
GDScript
extends Node
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func _ready():
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OS.window_fullscreen = Settings.fullscreen
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go_to_main_menu()
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func go_to_main_menu():
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var menu = ResourceLoader.load("res://menu/menu.tscn")
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change_scene(menu)
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func replace_main_scene(resource):
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call_deferred("change_scene", resource)
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func change_scene(resource : Resource):
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var node = resource.instance()
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for child in get_children():
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remove_child(child)
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child.queue_free()
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add_child(node)
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node.connect("quit", self, "go_to_main_menu")
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node.connect("replace_main_scene", self, "replace_main_scene")
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