Files
tps-demo/fx/plasma/plasma.tscn
2018-10-07 11:18:06 -03:00

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://fx/plasma/plasma.png" type="Texture" id=1]
[sub_resource type="Gradient" id=1]
offsets = PoolRealArray( 0, 0.34749, 0.509652, 1 )
colors = PoolColorArray( 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=2]
flags = 4
gradient = SubResource( 1 )
width = 2048
_sections_unfolded = [ "gradient" ]
[sub_resource type="ParticlesMaterial" id=3]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = false
spread = 180.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.3
initial_velocity_random = 0.0
angular_velocity = 120.0
angular_velocity_random = 1.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 720.0
angle_random = 1.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Angle", "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Spread", "color_ramp" ]
[sub_resource type="SpatialMaterial" id=4]
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 3
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = 0
albedo_color = Color( 0.843137, 0.709804, 0.427451, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 0.2
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "Flags", "Parameters", "Proximity Fade", "Vertex Color" ]
[sub_resource type="QuadMesh" id=5]
material = SubResource( 4 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
flip_faces = false
size = Vector2( 1, 1 )
[node name="Spatial" type="Spatial"]
[node name="Particles" type="Particles" parent="."]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 64
lifetime = 1.0
one_shot = false
preprocess = 0.0
speed_scale = 0.2
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4, -4, -4, 8, 8, 8 )
local_coords = true
draw_order = 0
process_material = SubResource( 3 )
draw_passes = 1
draw_pass_1 = SubResource( 5 )
_sections_unfolded = [ "Process Material", "Time", "draw_pass_1", "process_material" ]