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- Add projector light textures. - Tweak the flying forklift's dynamic light and particles to be more noticeable. - Add bullet impact particles with collision against level geometry (using a generated SDF). - Don't use fixed FPS and disable interpolation to make particles smoother (trails aren't used, so fixed FPS isn't strictly needed). - Add proximity fade to some particles to smooth out the transition with solid geometry. - Fix some particles being shaded when they should be unshaded. - Reduce crosshair size to be more subtle while aiming.