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tps-demo/level/geometry/models/tile_glass.tres

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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://x4yrasc8fraf"]
[ext_resource type="Texture2D" uid="uid://b5imyb7wi7mgs" path="res://level/textures/structure/tile_glass_albedo.png" id="1"]
[ext_resource type="Texture2D" uid="uid://d2h1dgs37n1bn" path="res://level/textures/structure/tile_glass_normal.png" id="2"]
[ext_resource type="Texture2D" uid="uid://b8miefev3aipe" path="res://level/textures/structure/tile_glass_orm.png" id="3"]
[ext_resource type="Texture2D" uid="uid://cs0p6gx085bdj" path="res://level/textures/structure/tile_glass_emission.png" id="4"]
[resource]
resource_name = "tile_glass"
transparency = 1
albedo_color = Color(0.0117647, 0.0431373, 0.0470588, 0.243137)
albedo_texture = ExtResource("1")
metallic = 0.5
metallic_texture = ExtResource("3")
metallic_texture_channel = 2
roughness = 0.5
roughness_texture = ExtResource("3")
roughness_texture_channel = 1
emission_enabled = true
emission_texture = ExtResource("4")
normal_enabled = true
normal_texture = ExtResource("2")
ao_enabled = true
ao_texture = ExtResource("3")
texture_filter = 5