mirror of
https://github.com/godotengine/tps-demo.git
synced 2026-01-01 01:48:39 +03:00
34 lines
946 B
GDScript
34 lines
946 B
GDScript
extends Node
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func _ready() -> void:
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multiplayer.server_relay = false
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if DisplayServer.get_name() == "headless":
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Engine.max_fps = 60
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randomize()
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get_window().mode = Settings.config_file.get_value("video", "display_mode")
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go_to_main_menu()
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func go_to_main_menu() -> void:
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var menu: PackedScene = ResourceLoader.load("res://menu/menu.tscn")
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multiplayer.multiplayer_peer.close()
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multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
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change_scene_to_packed(menu)
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func replace_main_scene(resource: PackedScene) -> void:
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call_deferred("change_scene_to_packed", resource)
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func change_scene_to_packed(resource: PackedScene) -> void:
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var node: Node = resource.instantiate()
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for child in get_children():
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remove_child(child)
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child.queue_free()
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add_child(node)
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if node.has_signal(&"quit"):
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node.quit.connect(go_to_main_menu)
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if node.has_signal(&"replace_main_scene"):
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node.replace_main_scene.connect(replace_main_scene)
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