Files
tps-demo/main/main.gd
2025-10-11 05:04:14 -07:00

34 lines
946 B
GDScript

extends Node
func _ready() -> void:
multiplayer.server_relay = false
if DisplayServer.get_name() == "headless":
Engine.max_fps = 60
randomize()
get_window().mode = Settings.config_file.get_value("video", "display_mode")
go_to_main_menu()
func go_to_main_menu() -> void:
var menu: PackedScene = ResourceLoader.load("res://menu/menu.tscn")
multiplayer.multiplayer_peer.close()
multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
change_scene_to_packed(menu)
func replace_main_scene(resource: PackedScene) -> void:
call_deferred("change_scene_to_packed", resource)
func change_scene_to_packed(resource: PackedScene) -> void:
var node: Node = resource.instantiate()
for child in get_children():
remove_child(child)
child.queue_free()
add_child(node)
if node.has_signal(&"quit"):
node.quit.connect(go_to_main_menu)
if node.has_signal(&"replace_main_scene"):
node.replace_main_scene.connect(replace_main_scene)