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- Add projector light textures. - Tweak the flying forklift's dynamic light and particles to be more noticeable. - Add bullet impact particles with collision against level geometry (using a generated SDF). - Don't use fixed FPS and disable interpolation to make particles smoother (trails aren't used, so fixed FPS isn't strictly needed). - Add proximity fade to some particles to smooth out the transition with solid geometry. - Fix some particles being shaded when they should be unshaded. - Reduce crosshair size to be more subtle while aiming.
13 lines
384 B
Plaintext
13 lines
384 B
Plaintext
[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://8d78kbpqjumj"]
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[sub_resource type="Gradient" id="Gradient_m6m55"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.2, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0)
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[resource]
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gradient = SubResource("Gradient_m6m55")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.5, 0.01)
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