Files
tps-demo/effects_shared/blob_shadow.tres
Hugo Locurcio 241b450ed6 Improve particles and VFX, add blob shadow below player and enemies (#180)
- Add projector light textures.
- Tweak the flying forklift's dynamic light and particles to be more noticeable.
- Add bullet impact particles with collision against level geometry
  (using a generated SDF).
- Don't use fixed FPS and disable interpolation to make particles smoother
  (trails aren't used, so fixed FPS isn't strictly needed).
- Add proximity fade to some particles to smooth out the transition
  with solid geometry.
- Fix some particles being shaded when they should be unshaded.
- Reduce crosshair size to be more subtle while aiming.
2023-12-01 12:32:06 +01:00

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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://8d78kbpqjumj"]
[sub_resource type="Gradient" id="Gradient_m6m55"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.2, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0)
[resource]
gradient = SubResource("Gradient_m6m55")
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0.01)