Files
tps-demo/level/level.gd
2020-01-23 00:30:13 -05:00

39 lines
1.8 KiB
GDScript

extends Spatial
func _ready():
if settings.gi_quality == settings.GIQuality.HIGH:
ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = true
elif settings.gi_quality == settings.GIQuality.LOW:
ProjectSettings["rendering/quality/voxel_cone_tracing/high_quality"] = false
else:
$GIProbe.hide()
$refprobes.show()
if settings.aa_quality == settings.AAQuality.AA_8X:
get_node("/root").msaa = Viewport.MSAA_8X
elif settings.aa_quality == settings.AAQuality.AA_4X:
get_node("/root").msaa = Viewport.MSAA_4X
elif settings.aa_quality == settings.AAQuality.AA_2X:
get_node("/root").msaa = Viewport.MSAA_2X
else:
get_node("/root").msaa = Viewport.MSAA_DISABLED
if settings.ssao_quality == settings.SSAOQuality.HIGH:
$WorldEnvironment.environment.ssao_quality = $WorldEnvironment.environment.SSAO_QUALITY_HIGH
elif settings.ssao_quality == settings.SSAOQuality.LOW:
$WorldEnvironment.environment.ssao_quality = $WorldEnvironment.environment.SSAO_QUALITY_LOW
else:
$WorldEnvironment.environment.ssao_enabled = false
if settings.resolution == settings.Resolution.NATIVE:
pass
elif settings.resolution == settings.Resolution.RES_1080:
var minsize = Vector2(OS.window_size.x * 1080 / OS.window_size.y, 1080.0)
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)
elif settings.resolution == settings.Resolution.RES_720:
var minsize = Vector2(OS.window_size.x * 720 / OS.window_size.y, 720.0)
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)
elif settings.resolution == settings.Resolution.RES_576:
var minsize = Vector2(OS.window_size.x * 576 / OS.window_size.y, 576.0)
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT,SceneTree.STRETCH_ASPECT_KEEP_HEIGHT,minsize)