extends Node func _ready() -> void: multiplayer.server_relay = false if DisplayServer.get_name() == "headless": Engine.max_fps = 60 randomize() get_window().mode = Settings.config_file.get_value("video", "display_mode") go_to_main_menu() func go_to_main_menu() -> void: var menu: PackedScene = ResourceLoader.load("res://menu/menu.tscn") multiplayer.multiplayer_peer.close() multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new() change_scene_to_packed(menu) func replace_main_scene(resource: PackedScene) -> void: call_deferred("change_scene_to_packed", resource) func change_scene_to_packed(resource: PackedScene) -> void: var node: Node = resource.instantiate() for child in get_children(): remove_child(child) child.queue_free() add_child(node) if node.has_signal(&"quit"): node.quit.connect(go_to_main_menu) if node.has_signal(&"replace_main_scene"): node.replace_main_scene.connect(replace_main_scene)