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Enable physics interpolation
Physics interpolation was disabled on the reactor core as it caused visual glitches. It was also disabled on the forklight as it's actually moved in `_process` (the engine was printing warnings about it).
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@@ -27,6 +27,7 @@ material = SubResource( 2 )
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colors = PoolColorArray( 0, 1, 0.976562, 1, 1, 1, 1, 0 )
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[node name="FlyingForklift" type="KinematicBody"]
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physics_interpolation_mode = 1
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script = ExtResource( 3 )
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[node name="FlyingForkliftModel" parent="." instance=ExtResource( 1 )]
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@@ -155,24 +155,24 @@ offsets = PoolRealArray( 0.381215, 0.61326, 0.994475 )
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colors = PoolColorArray( 1, 0.678431, 0, 1, 0.138889, 0.0944011, 0, 1, 0, 0, 0, 1 )
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[sub_resource type="CylinderShape" id=4]
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radius = 10.5
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height = 4.0
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radius = 10.5
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[sub_resource type="CylinderShape" id=5]
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radius = 11.0
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height = 3.6
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radius = 11.0
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[sub_resource type="CylinderShape" id=6]
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radius = 4.5
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height = 24.0
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radius = 4.5
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[sub_resource type="CylinderShape" id=7]
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radius = 10.0
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height = 11.0
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radius = 10.0
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[sub_resource type="CylinderShape" id=8]
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radius = 35.0
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height = 5.0
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radius = 35.0
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[sub_resource type="BoxShape" id=9]
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extents = Vector3( 40, 6, 40 )
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@@ -208,9 +208,9 @@ color_ramp = SubResource( 3 )
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transform = Transform( 0.334226, 0, 0, 0, 0.334226, 0, 0, 0, 0.334226, 0, 0, 0 )
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material_override = SubResource( 15 )
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mesh = ExtResource( 7 )
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material/0 = null
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[node name="CPUParticles" type="CPUParticles" parent="Plasma"]
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physics_interpolation_mode = 1
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material_override = SubResource( 20 )
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amount = 3
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preprocess = 5.29
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@@ -235,6 +235,7 @@ scale_amount_curve = SubResource( 21 )
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color_ramp = SubResource( 22 )
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[node name="CPUParticles2" type="CPUParticles" parent="Plasma"]
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physics_interpolation_mode = 1
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material_override = SubResource( 23 )
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amount = 5
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mesh = ExtResource( 12 )
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@@ -249,6 +250,7 @@ scale_amount_curve = SubResource( 24 )
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color_ramp = SubResource( 25 )
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[node name="CPUParticles3" type="CPUParticles" parent="Plasma"]
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physics_interpolation_mode = 1
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material_override = SubResource( 23 )
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amount = 7
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explosiveness = 0.14
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