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https://github.com/godotengine/tps-demo.git
synced 2026-01-06 02:10:26 +03:00
Add commas and tweak scripts for better compatibility with Godot 4
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@@ -17,17 +17,19 @@ func _ready():
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$ReflectionProbes.show()
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if Settings.aa_quality == Settings.AAQuality.AA_8X:
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get_node("/root").msaa = Viewport.MSAA_8X
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get_viewport().msaa = Viewport.MSAA_8X
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elif Settings.aa_quality == Settings.AAQuality.AA_4X:
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get_node("/root").msaa = Viewport.MSAA_4X
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get_viewport().msaa = Viewport.MSAA_4X
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elif Settings.aa_quality == Settings.AAQuality.AA_2X:
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get_node("/root").msaa = Viewport.MSAA_2X
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get_viewport().msaa = Viewport.MSAA_2X
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else:
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get_node("/root").msaa = Viewport.MSAA_DISABLED
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get_viewport().msaa = Viewport.MSAA_DISABLED
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if Settings.ssao_quality == Settings.SSAOQuality.HIGH:
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world_environment.environment.ssao_enabled = true
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world_environment.environment.ssao_quality = world_environment.environment.SSAO_QUALITY_HIGH
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elif Settings.ssao_quality == Settings.SSAOQuality.LOW:
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world_environment.environment.ssao_enabled = true
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world_environment.environment.ssao_quality = world_environment.environment.SSAO_QUALITY_LOW
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else:
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world_environment.environment.ssao_enabled = false
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@@ -42,16 +44,17 @@ func _ready():
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world_environment.environment.glow_enabled = false
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world_environment.environment.glow_bicubic_upscale = false
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var window_size = OS.window_size
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if Settings.resolution == Settings.Resolution.NATIVE:
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pass
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elif Settings.resolution == Settings.Resolution.RES_1080:
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var minsize = Vector2(OS.window_size.x * 1080 / OS.window_size.y, 1080.0)
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var minsize = Vector2(window_size.x * 1080 / window_size.y, 1080.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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elif Settings.resolution == Settings.Resolution.RES_720:
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var minsize = Vector2(OS.window_size.x * 720 / OS.window_size.y, 720.0)
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var minsize = Vector2(window_size.x * 720 / window_size.y, 720.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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elif Settings.resolution == Settings.Resolution.RES_540:
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var minsize = Vector2(OS.window_size.x * 540 / OS.window_size.y, 540.0)
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var minsize = Vector2(window_size.x * 540 / window_size.y, 540.0)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_VIEWPORT, SceneTree.STRETCH_ASPECT_KEEP_HEIGHT, minsize)
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