Improve particles and VFX, add blob shadow below player and enemies (#180)

- Add projector light textures.
- Tweak the flying forklift's dynamic light and particles to be more noticeable.
- Add bullet impact particles with collision against level geometry
  (using a generated SDF).
- Don't use fixed FPS and disable interpolation to make particles smoother
  (trails aren't used, so fixed FPS isn't strictly needed).
- Add proximity fade to some particles to smooth out the transition
  with solid geometry.
- Fix some particles being shaded when they should be unshaded.
- Reduce crosshair size to be more subtle while aiming.
This commit is contained in:
Hugo Locurcio
2023-12-01 12:32:06 +01:00
committed by GitHub
parent 9024e4cc77
commit 241b450ed6
21 changed files with 10314 additions and 412 deletions

View File

@@ -0,0 +1,12 @@
[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://8d78kbpqjumj"]
[sub_resource type="Gradient" id="Gradient_m6m55"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.2, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0)
[resource]
gradient = SubResource("Gradient_m6m55")
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0.01)

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://biye81cs18sdp"
path="res://.godot/imported/spotlight_projector.png-df51635ec657a5f50f175250c2209b0c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://effects_shared/spotlight_projector.png"
dest_files=["res://.godot/imported/spotlight_projector.png-df51635ec657a5f50f175250c2209b0c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1