Update scene files for current Godot 3.1

This commit is contained in:
Rémi Verschelde
2019-03-05 00:55:24 +01:00
parent f801291f22
commit 1eb3de29ac
14 changed files with 148 additions and 3996 deletions

View File

@@ -6,302 +6,96 @@
[ext_resource path="res://door/door.tscn" type="PackedScene" id=4]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 0.2, 0.2, 0.2 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = true
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_mode = 0
_sections_unfolded = [ "Albedo", "UV1" ]
[sub_resource type="ProceduralSky" id=2]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[sub_resource type="Environment" id=3]
background_mode = 2
background_sky = SubResource( 2 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 2
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = true
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.04
glow_blend_mode = 1
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background", "Glow", "SSAO", "Tonemap", "background_sky", "levels" ]
[node name="Spatial" type="Spatial"]
[node name="CSGCombiner" type="CSGCombiner" parent="."]
layers = 1
operation = 0
use_collision = true
snap = 0.001
[node name="CSGPolygon" type="CSGPolygon" parent="CSGCombiner"]
transform = Transform( 2.8171, 0, 0, 0, -4.37114e-08, 1, 0, -1.90739, -8.33745e-08, 0, 0, 0 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
polygon = PoolVector2Array( -3.50726, -6.94367, -19.5666, -2.21825, -17.5059, 2.75588, -14.2372, 5.95353, -14.699, 11.6382, 3.66969, 13.9121, 10.3137, 10.3947, 13.6535, -2.60907, 3.88286, -8.72014 )
mode = 0
depth = 1.0
smooth_faces = false
material = SubResource( 1 )
_sections_unfolded = [ "material" ]
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.68174, 0 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.0119, 2.68174, -7.79963 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.0119, 2.68174, 0.806358 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.76559, 2.68174, 2.78063 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox6" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 0.904571, 0, 0.426324, 0, 1, 0, -0.426324, 0, 0.904571, 9.26933, 2.68174, 8.78354 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 11.8607
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox7" type="CSGBox" parent="CSGCombiner"]
transform = Transform( -0.418785, 0, 0.908086, 0, 1, 0, -0.908086, 0, -0.418785, -31.1607, 2.68174, -1.20261 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 11.8607
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0542326, 2.68174, -5.50623 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
_sections_unfolded = [ "environment" ]
[node name="robot" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.64733, 0, -0.76221, 0, 1, 0, 0.76221, 0, 0.64733, -21.4203, 0.311327, -15.2592 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.639243, 0.652241, -0.407369, 0, 0.529736, 0.848163, 0.769005, -0.542182, 0.33863, 0, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.01
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.37
directional_shadow_bias_split_scale = 0.14
directional_shadow_depth_range = 0
directional_shadow_max_distance = 50.0
_sections_unfolded = [ "Directional Shadow", "Shadow" ]
[node name="big_robot" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.0389917, 0, 0.99924, 0, 1, 0, -0.99924, 0, 0.0389917, -19.625, 0.0937424, -11.9398 )

View File

@@ -5,302 +5,96 @@
[ext_resource path="res://door/door.tscn" type="PackedScene" id=3]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
flags_do_not_receive_shadows = false
flags_disable_ambient_light = false
flags_ensure_correct_normals = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_billboard_keep_scale = false
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 0.2, 0.2, 0.2 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = true
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "UV1" ]
[sub_resource type="ProceduralSky" id=2]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[sub_resource type="Environment" id=3]
background_mode = 2
background_sky = SubResource( 2 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 2
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_ao_channel_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = true
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.04
glow_blend_mode = 1
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background", "Glow", "SSAO", "Tonemap", "background_sky", "levels" ]
[node name="Spatial" type="Spatial"]
[node name="CSGCombiner" type="CSGCombiner" parent="."]
layers = 1
operation = 0
use_collision = true
snap = 0.001
[node name="CSGPolygon" type="CSGPolygon" parent="CSGCombiner"]
transform = Transform( 2.8171, 0, 0, 0, -4.37114e-08, 1, 0, -1.90739, -8.33745e-08, 0, 0, 0 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
polygon = PoolVector2Array( -3.50726, -6.94367, -19.5666, -2.21825, -17.5059, 2.75588, -14.2372, 5.95353, -14.699, 11.6382, 3.66969, 13.9121, 10.3137, 10.3947, 13.6535, -2.60907, 3.88286, -8.72014 )
mode = 0
depth = 1.0
smooth_faces = false
material = SubResource( 1 )
_sections_unfolded = [ "material" ]
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.68174, 0 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.0119, 2.68174, -7.79963 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -11.0119, 2.68174, 0.806358 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.76559, 2.68174, 2.78063 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox6" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 0.904571, 0, 0.426324, 0, 1, 0, -0.426324, 0, 0.904571, 9.26933, 2.68174, 8.78354 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 11.8607
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox7" type="CSGBox" parent="CSGCombiner"]
transform = Transform( -0.418785, 0, 0.908086, 0, 1, 0, -0.908086, 0, -0.418785, -31.1607, 2.68174, -1.20261 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 11.8607
height = 2.73437
depth = 1.0
material = null
[node name="CSGBox5" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0542326, 2.68174, -5.50623 )
layers = 1
operation = 0
use_collision = false
snap = 0.001
invert_faces = false
width = 1.0
height = 2.73437
depth = 1.0
material = null
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
_sections_unfolded = [ "environment" ]
[node name="robot" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.64733, 0, -0.76221, 0, 1, 0, 0.76221, 0, 0.64733, -21.4203, 0.311327, -15.2592 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.639243, 0.652241, -0.407369, 0, 0.529736, 0.848163, 0.769005, -0.542182, 0.33863, 0, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.01
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.37
directional_shadow_bias_split_scale = 0.14
directional_shadow_depth_range = 0
directional_shadow_max_distance = 50.0
_sections_unfolded = [ "Directional Shadow", "Shadow" ]
[node name="door" parent="." instance=ExtResource( 3 )]
transform = Transform( 0.00977782, 0, -0.999952, 0, 1, 0, 0.999952, 0, 0.00977782, 5.99869, -0.231766, -16.1618 )