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4.4.1-stable
godot/drivers/gles3
History
BlueCube3310 1a379d1805 BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
(cherry picked from commit 4d46ef8e8e)
2025-03-14 00:18:49 +01:00
..
effects
Fix gles3 gaussian_blur mipmap setup.
2025-03-12 14:59:03 +01:00
environment
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shaders
Fix rendering material when UV2 is compressed
2025-02-06 20:24:46 +01:00
storage
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-14 00:18:49 +01:00
rasterizer_canvas_gles3.cpp
Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-12 14:59:03 +01:00
rasterizer_canvas_gles3.h
Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer
2024-12-19 19:59:37 -06:00
rasterizer_gles3.cpp
OpenGL3 renderer supports transparent boot splash
2025-01-14 05:58:59 +08:00
rasterizer_gles3.h
Merge pull request #96705 from elmajime/camera_from_external_feed
2024-11-04 21:51:50 -06:00
rasterizer_scene_gles3.cpp
Baked UV2 emission using half float in the compatibility backend
2025-01-17 16:46:31 -08:00
rasterizer_scene_gles3.h
Fix union order to simplify empty initializers
2025-01-14 19:05:01 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
shader_gles3.h
Remove unused header in drivers and modules.
2024-12-24 00:40:47 +08:00
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