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4.2.1-stable
godot/scene
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Gilles Roudière 6e043b80f6 Fixes TileMap occluders
(cherry picked from commit fcb8d19de0)
2023-12-11 11:41:58 +01:00
..
2d
Fixes TileMap occluders
2023-12-11 11:41:58 +01:00
3d
Fix missing NavigationLink property updates in constructor
2023-12-07 10:27:02 +01:00
animation
Fix Tween loop initial value
2023-12-07 10:27:05 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
[RTL] Fix CharFX character offset calculation.
2023-12-07 10:27:05 +01:00
main
Limit window size updates on title translation change.
2023-12-07 10:27:09 +01:00
resources
Remove exp hint of a few properties
2023-12-07 10:27:07 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
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