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4.1.2-stable
godot/modules/enet
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Rémi Verschelde aae20e5b10 Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
..
doc_classes
Add socket_send method to ENetConnection.
2023-06-13 19:52:19 -04:00
config.py
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
enet_connection.cpp
Fix various typos with codespell
2023-10-03 20:45:35 +02:00
enet_connection.h
Style: Harmonize header includes in modules
2023-06-15 14:35:45 +02:00
enet_multiplayer_peer.cpp
[ENet] Properly set transfer flags when using custom channels
2023-09-21 15:28:24 +02:00
enet_multiplayer_peer.h
Style: Harmonize header includes in modules
2023-06-15 14:35:45 +02:00
enet_packet_peer.cpp
Fix documentation for consistency
2023-08-31 20:19:31 +02:00
enet_packet_peer.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
register_types.cpp
Style: Harmonize header includes in modules
2023-06-15 14:35:45 +02:00
register_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
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