Files
godot/main
snowapril 776bca2488 Fix crash on get index for non-existing string
As _buttons and _axes have both valid string and nullptr.
When iterating over them, if given key exists it will work correctly.
But if given key does not exist, it will end up with
String::operator=(nullptr). As String constructor from nullptr exists, I
use it.

(cherry picked from commit c77b710035)
2022-03-17 13:05:35 +01:00
..
2022-01-13 16:00:37 +01:00
2022-01-13 16:00:37 +01:00