Files
godot/modules
Fabio Alessandrelli 1d9993936c [Net] Fix WebRTC returning packets from peers too early.
Due to the async nature of WebRTC implementations, the multiplayer peer
could end up having queued packets from a given connection before it is
able to emit the "peer_added" signal.
This commit ensures that packets from peers which are not notified yet
are skipped by `get_packet` and `get_available_packet_count`.

(cherry picked from commit 9b8db7c63a)
2021-12-16 22:58:48 +01:00
..
2021-11-01 12:54:28 -04:00
2021-08-12 16:37:38 +02:00
2021-12-09 22:08:21 +01:00
2021-12-14 17:29:59 +01:00
2021-06-18 12:57:59 +01:00
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