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3.3.3-stable
godot/scene
History
Raul Santos f38abd593d Fix Path3D initial forward calculation
(cherry picked from commit 102ec1042b)
2021-08-13 12:17:15 +02:00
..
2d
Added minimum scale for node 2D
2021-08-13 12:17:15 +02:00
3d
Fix Path3D initial forward calculation
2021-08-13 12:17:15 +02:00
animation
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-31 11:28:31 +02:00
audio
Don't fade out after pausing unless stream is running
2021-02-19 15:55:41 +01:00
debugger
Fixes display of programmatically created value in remote inspector
2021-05-17 13:02:57 +02:00
gui
TabContainer Fix moving dropped tab at incorrect child index
2021-08-05 16:38:29 +02:00
main
[Net] Implement String::parse_url for parsing URLs.
2021-05-31 11:14:34 +02:00
resources
Update external texture flag configuration.
2021-08-13 10:41:19 +02:00
register_scene_types.cpp
Require editor restart after changing GUI custom theme or font
2021-03-30 16:02:33 +02:00
register_scene_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
scene_string_names.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2021-05-04 12:54:34 +02:00
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